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August 27th, 2009, 10:43 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Tourmaline - Mod Nations Game (Playing)
Quote:
Originally Posted by Alpine Joe
Alugra is a powerful nation. I don't know if I would say overpowered, but they are very very powerful. The alugran smiths caused me no end of grief. 20 natural protection on an encumbrance three unit.....I was wracking my brain trying to come up with a way to kill those guys. My red achilleans, supposedly the finest infantry in the world, and balanced by gluttony, low map move and magic vulnerability, had their butts handed to them royally by the smiths, by virtue of the fact they simply couldn't scratch that huge protection stat. Eventually I just rushed researching Harm, and that was moderately effective, but by then it was too late, and I ran out of blood slaves because blood battlefield mages are idiotic with their slave use..... I can't imagine what a normal MA human nation without access to good (nonfire!) battle magic would do against the smiths.
Watchmen are also an extremely nice unit, and Ferro used them very well by mixing them with a GoR watchmen spamming shockwave.
I don't think either the smiths of the watchmen are overpowered, but both in the same nation, without that nation being the nation of WTFBBQ elite troops, might be a little excessive.
Also Alugra has access to a ton of magic paths, and thugs of various types, a unit with a forge bonus, and big communions.
Its a lot of really good stuff to cram into one nation, and Ferro used it all extremely well. Arga dis certainly isn't a weak nation, but in that situation I definitely felt i was playing with a much weaker hand of cards, metaphorically speaking (although a lot of that was my own poor planning  ) I've never been defeated so quickly after such a good early start.
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It's worth noting that Red Achilleans are one of the worst units to go up against Smiths because while they are superb fighters and themselves pretty damn hard to kill, they just don't do that much damage. I can easily imagine how they'd get completely stuck against a wall of prot 20 units with very little fatigue.
Arga Dis does have a couple of units that do significantly more damage though - those with berserk for example. Though against smiths where a hit is usually a kill, I guess they might not get to berserk too much.
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August 27th, 2009, 11:06 AM
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Sergeant
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Join Date: Aug 2008
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Re: Tourmaline - Mod Nations Game (Playing)
Quote:
Originally Posted by Sombre
Quote:
Originally Posted by Alpine Joe
Alugra is a powerful nation. I don't know if I would say overpowered, but they are very very powerful. The alugran smiths caused me no end of grief. 20 natural protection on an encumbrance three unit.....I was wracking my brain trying to come up with a way to kill those guys. My red achilleans, supposedly the finest infantry in the world, and balanced by gluttony, low map move and magic vulnerability, had their butts handed to them royally by the smiths, by virtue of the fact they simply couldn't scratch that huge protection stat. Eventually I just rushed researching Harm, and that was moderately effective, but by then it was too late, and I ran out of blood slaves because blood battlefield mages are idiotic with their slave use..... I can't imagine what a normal MA human nation without access to good (nonfire!) battle magic would do against the smiths.
Watchmen are also an extremely nice unit, and Ferro used them very well by mixing them with a GoR watchmen spamming shockwave.
I don't think either the smiths of the watchmen are overpowered, but both in the same nation, without that nation being the nation of WTFBBQ elite troops, might be a little excessive.
Also Alugra has access to a ton of magic paths, and thugs of various types, a unit with a forge bonus, and big communions.
Its a lot of really good stuff to cram into one nation, and Ferro used it all extremely well. Arga dis certainly isn't a weak nation, but in that situation I definitely felt i was playing with a much weaker hand of cards, metaphorically speaking (although a lot of that was my own poor planning  ) I've never been defeated so quickly after such a good early start.
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It's worth noting that Red Achilleans are one of the worst units to go up against Smiths because while they are superb fighters and themselves pretty damn hard to kill, they just don't do that much damage. I can easily imagine how they'd get completely stuck against a wall of prot 20 units with very little fatigue.
Arga Dis does have a couple of units that do significantly more damage though - those with berserk for example. Though against smiths where a hit is usually a kill, I guess they might not get to berserk too much.
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Well, their only berserking recruitable has only claw attacks, so total damage is still pretty low, not to mention they wouldn't survive a single hit from smiths. THe only arg dis troops that do more damage than the achilleans are the disgustingly expensive cavalry (which I ended up switching too) and the glaive wielding fliers who are also very expensive and resource intensive. Perhaps I should have massed them from the beginning, but i simply was unaware of the protection of the troops I was facing until too late.....
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August 29th, 2009, 08:13 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Tourmaline - Mod Nations Game (Playing)
Quote:
Originally Posted by Alpine Joe
Well, their only berserking recruitable has only claw attacks, so total damage is still pretty low, not to mention they wouldn't survive a single hit from smiths. THe only arg dis troops that do more damage than the achilleans are the disgustingly expensive cavalry (which I ended up switching too) and the glaive wielding fliers who are also very expensive and resource intensive. Perhaps I should have massed them from the beginning, but i simply was unaware of the protection of the troops I was facing until too late.....
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There are other ways of triggering your berserk units too, using blood magic like bloodletting - but this was probably too early in the game for that. Sworn Brothers in their second form have str 16 also, so they would probably be best for cracking that prot.
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