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Old August 29th, 2009, 12:58 PM

LDiCesare LDiCesare is offline
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Default Re: IGN: Elemental: War Of Magic - Preview

Demigod wasn't developped by Stardock. They published it and used some programing resources scheduled for Elemental to woek on Demigod to fix what was crappy software in the first place.
On the other hand, I can't say I like Impulse very much, it's been quite unstable.
I am mostly afraid that the Demigod debacle made Stardock afraid of the multiplayer aspect and it looks like they won't provide the ability to play LAN but all multiplayer will have to go through their network for Elemental. What with some upload speed limits making MP unavailable for many players. All this because Demigod used P2P while Elemental has no reason to and will probably be a classical client/server.
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Old August 30th, 2009, 03:14 AM
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Default Re: IGN: Elemental: War Of Magic - Preview

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Originally Posted by LDiCesare View Post
Demigod wasn't developped by Stardock.
Yeah, I'm pretty familiar with the whole history of the product, GPG's role and the 3rd party P2P layer. Stardock just isn't a very smart company. The way they handled the Demigod fiasco was extremely disappointing and illustrated pretty conclusively (to me, at least) that they had no idea what they were doing as they continually posted embarassing messages claiming they'd solved the problem.

I get the feeling that they rely too much on Impulse as a quick turn-around patcher and it causes them to publish builds first and test later. The fact that they are developing this product in-house does not inspire me with confidence.
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Old August 30th, 2009, 03:46 AM

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Default Re: IGN: Elemental: War Of Magic - Preview

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I get the feeling that they rely too much on Impulse as a quick turn-around patcher and it causes them to publish builds first and test later. The fact that they are developing this product in-house does not inspire me with confidence.
Indeed their uusal development policy is to publish beta builds and have them tested by the public. They were unable to adapt to the more usual way Demigod was developped and still behaved as if the product was in beta when in fact it was not. They developped GalCiv and Galciv2 the way they develop Elemental and the end products were solid.
It's also much easier to develop a product you know than sending people who don't know a code base and have them fix problems in this unknown code. The latter often causes as many bugs as it solves since developers must first learn what the code really does. I doubt it tales less than one month to get accustomed to any code base of significant size, so the first month of patching by Stardock people would probably have hurt as much as it helped. This shouldn't be the case with something entirely develeopped by them.

I'm still wary about the multiplayer part but I don't care much for it, ad I think an Elemental MP game would be tedious if the game's anything like MoM or Civilization. It'll be even more than tedious with tactical battles being played between other players in real-time, basically making anything more than a duel uninteresting to me.
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Old August 30th, 2009, 12:24 PM
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Default Re: IGN: Elemental: War Of Magic - Preview

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Originally Posted by LDiCesare View Post
I am mostly afraid that the Demigod debacle made Stardock afraid of the multiplayer aspect and it looks like they won't provide the ability to play LAN but all multiplayer will have to go through their network for Elemental.
Yes, I literally feel that Stardock fears multiplayer as much as the goblins feared the Balrog. I hope others here on these forums such as myself will be contacting Stardock or posting on the Stardock forums requesting LAN, Hotseat and PBEM. Stardock will become more and more experienced with multiplayer stability each time they attack this demon.
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