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February 3rd, 2010, 04:30 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: Viscious Circle 3
First page
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February 4th, 2010, 10:52 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: Viscious Circle 3
I put a 6 hour extension on for Helheim. This will be the last non asked for extension in the game unless a special circumstance arises.
We need to get this game going agian.
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February 22nd, 2010, 04:18 PM
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Sergeant
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Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
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Re: Viscious Circle 3
Although it is very interesting to play around with a late-game nation with all the research completed and lots of unique SCs, I'm finding lategame micro to be a bit overwhelming. I seem to have raised Sauro from its deathbed, but I would like to look for a real replacement, someone who can make it fully live and breathe.
I have Sauro's house in order and (with 1 exception) know the lay of the land, and I'm not going to vanish. So whoever took over for me would actually know what's going on, what's where, magic items, units, diplomacy, etc. Until someone is found, I will keep playing, of course.
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January 31st, 2010, 07:21 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Viscious Circle 3
Anyone who downloaded the old current turn needs to delete the file and use the new file. Any work done on the old turn (ie, the 2h file) needs to also be deleted, it is no longer relevant.
If you hadn't DLed as yet, just don't DL the old one and only use the new one.
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February 5th, 2010, 05:22 PM
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Corporal
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Join Date: Jul 2009
Location: Cambridge, MA
Posts: 173
Thanks: 2
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Re: Viscious Circle 3
Thank you kindly for that Grudge. I was actually about to submit my turn with half my dudes doing nothing useful when I saw that you had extended it. I will try to get it in in good time from now on.
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February 9th, 2010, 03:25 PM
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Sergeant
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Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
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Re: Viscious Circle 3
The battle replay in Ulaan Bataar shows very different results from what seem to have actually happened.
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February 9th, 2010, 03:33 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: Viscious Circle 3
That I have no idea about.
I have heard that happens sometimes, although it has never happened to me.
Lets see what some of the other guys say, inthe meantime, go on the forum and Start a thread asking if anyone has had that happen and what can you do about it,if anything.
If its just a random thing, we will not roll back the turn to replay 1 battle. Sorry, if this was a bad thing...it could have just as well been a good thing.
It may correct itself next turn also.
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February 9th, 2010, 04:52 PM
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Sergeant
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Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
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Re: Viscious Circle 3
I don't want anyone to do anything about it--I am just really curious how that one Helheim Tartarian killed/routed 4 of my SCs, since he seemed to die pretty quickly in the replay.
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February 9th, 2010, 05:07 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
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Re: Viscious Circle 3
Well one thing that has worked for frozenlama before is deleting and then redownloading CBM. I have no idea if/why/how it works, but he did that in the first Cripple Fight and had no problems afterwards.
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February 10th, 2010, 11:24 AM
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Corporal
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Join Date: Jul 2009
Location: Cambridge, MA
Posts: 173
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Viscious Circle 3
I agree that was weird. The phenomenon has been discussed in a couple threads on the main forum.
My guess is, suppose the version of CBM I (and presumably you too) have installed is very slightly different from what is on llamaserver. Because the way battles work is that it re-runs the battle using the same seed for the random number generator, even a tiny change could make a battle take a completely different course: if something happened slightly differently early on, all of the dice rolls might get shifted so that a really bad defense roll turns into a really bad attack roll, etc.
The other question is, how did that fight come out in my favor. Without being able to see the battle video it is impossible to even speculate. All I can say is that I have seen some really wacky battle videos. I think I might have posted in this thread about my assault on Tir Na Nog's capital fortress, where a zillion spells were flying back and forth, troops on both sides dying in droves everywhere, and after 20-30 turns one or two of TNNs mages who were not fatigued out won the day by casting frozen heart on my thugs, who happened to have no cold resistance (or perhaps only 50% cold resistance).
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