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  #1  
Old November 25th, 2009, 01:07 AM

namad namad is offline
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Default Re: Overlords - Game Thread. (playing)

for the record that delay did me no good as i was gone the entire time it was in effect... however my partially done turn was perfectly fine and the battles i scripted and wanted more time to script more carefully.... the enemy didn't even engage me so there was literally no ill effect due to me running out of time at all


thanks for the delay though regardless
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Old November 25th, 2009, 04:55 AM

rdonj rdonj is offline
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Default Re: Overlords - Game Thread. (playing)

Well, I guess that's good news
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Old November 27th, 2009, 01:59 AM
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Default Re: Overlords - Game Thread. (playing)

Ermor has become a problem. He holds too many provs, and caps, and is assaulting an overlord. Ashdod hereby declares war on Ermor. Only overlords should take other overlords, Ermor... you have overstepped your bounds.

Let it be known that our other vassal nations should not fear us. We are merely moving to keep an unbridled Ermor in check.

-Lingchih of Ashdod
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Old November 27th, 2009, 02:25 AM

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Default Re: Overlords - Game Thread. (playing)

Well, that was a less-than-optimal turn. Oh well, there are always more longdead! Nice demonstration of good battle magic, Dr. P!
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Old November 28th, 2009, 02:12 AM

namad namad is offline
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Default Re: Overlords - Game Thread. (playing)

wtb stone sphere for fair price (i have earth and/or astral gems as well as other types)
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Old November 30th, 2009, 12:51 AM
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Default Re: Overlords - Game Thread. (playing)

2 questions about the game rules, to which the answer is no according to the literal rules but maybe not in the spirit of the rules

1) Can provinces which a random indie attack took from an overlord be taken back without consideration of dominion restrictions? Most overlords can pretty much keep their dominion covering their territories, but I'm pretty spread out and with (almost?) everyone pushing a strong dominion it's pretty much impossible for me to keep my dominion in skinny water along most of the edges, and at this point it's asking a lot for my pretender to be relegated to indie squishing.

2) Can voluntary province trades be done without consideration of dominion restrictions?

On a side note, I'm guessing I'm not gonna get much sympathy WRT a R'yleh nerf, but no bloodstones is a pretty nasty for a nation with E1 mages and no feet.
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Old November 30th, 2009, 01:41 AM
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Default Re: Overlords - Game Thread. (playing)

As a general rule, I think. An Overlord cannot attack a prov without dom in it, without the pretender present in the attack. That should cover both questions.

Life is hard for an Overlord.
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Old November 30th, 2009, 10:53 AM

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Default Re: Overlords - Game Thread. (playing)

1) No.
2) Voluntary province trades, huh? I would be inclined to say yes, but if any of your fellow overlords object to this lets go with no for this game.

Life is indeed hard for overlords. I am taking suggestions to make the game more fair (and winnable) if I set up another overlords-themed game in the future. If you have any suggestions that you think would be helpful for making the game run more smoothly, feel free to drop me a line. Once this game is winding down I'll put up a list of suggested changes I've been given and see what people like and don't like.
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Old November 30th, 2009, 12:31 PM

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Default Re: Overlords - Game Thread. (playing)

I suggest allowing any regular player that takes over an overlords capital, becomes an overlord, and the previous player is relegated to normal.
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  #10  
Old November 30th, 2009, 06:30 PM
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Default Re: Overlords - Game Thread. (playing)

I'd second some sort of advancement to overlord status criteria. Though I think taking an overlord cap is fairly light. And since anyone who is killing an overlord to do so will likely be taking everything else first under those rules--to minimize retaliation--the rule might be more in line with take all of the original starting forts (cap included).

And I'll agree that the mid-late game can be difficult for an overlord. But lets not forget its not without its perks. Two players seem to have capitalized on that head start and really pushed the advantage, the rest I dunno. And with the gate-stones in play a single overlord could quite simply put a halt on a would-be victorious normal. Sure they can only attack one province, but there are only so many provinces satisfying those victory conditions.

So I guess what I'm saying is, I'd be interested to see how the game resolves before picking it apart.
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