|
|
|
 |
|

November 25th, 2009, 01:07 AM
|
Second Lieutenant
|
|
Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
|
|
Re: Overlords - Game Thread. (playing)
for the record that delay did me no good as i was gone the entire time it was in effect... however my partially done turn was perfectly fine and the battles i scripted and wanted more time to script more carefully.... the enemy didn't even engage me so there was literally no ill effect due to me running out of time at all
thanks for the delay though regardless
|

November 25th, 2009, 04:55 AM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Overlords - Game Thread. (playing)
Well, I guess that's good news 
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
|

November 27th, 2009, 01:59 AM
|
 |
General
|
|
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
|
|
Re: Overlords - Game Thread. (playing)
Ermor has become a problem. He holds too many provs, and caps, and is assaulting an overlord. Ashdod hereby declares war on Ermor. Only overlords should take other overlords, Ermor... you have overstepped your bounds.
Let it be known that our other vassal nations should not fear us. We are merely moving to keep an unbridled Ermor in check.
-Lingchih of Ashdod
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
|

November 27th, 2009, 02:25 AM
|
Sergeant
|
|
Join Date: Jan 2009
Posts: 255
Thanks: 15
Thanked 4 Times in 4 Posts
|
|
Re: Overlords - Game Thread. (playing)
Well, that was a less-than-optimal turn. Oh well, there are always more longdead! Nice demonstration of good battle magic, Dr. P!
|

November 28th, 2009, 02:12 AM
|
Second Lieutenant
|
|
Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
|
|
Re: Overlords - Game Thread. (playing)
wtb stone sphere for fair price (i have earth and/or astral gems as well as other types)
|

November 30th, 2009, 12:51 AM
|
 |
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: Overlords - Game Thread. (playing)
2 questions about the game rules, to which the answer is no according to the literal rules but maybe not in the spirit of the rules
1) Can provinces which a random indie attack took from an overlord be taken back without consideration of dominion restrictions? Most overlords can pretty much keep their dominion covering their territories, but I'm pretty spread out and with (almost?) everyone pushing a strong dominion it's pretty much impossible for me to keep my dominion in skinny water along most of the edges, and at this point it's asking a lot for my pretender to be relegated to indie squishing.
2) Can voluntary province trades be done without consideration of dominion restrictions?
On a side note, I'm guessing I'm not gonna get much sympathy WRT a R'yleh nerf, but no bloodstones is a pretty nasty for a nation with E1 mages and no feet. 
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|

November 30th, 2009, 01:41 AM
|
 |
General
|
|
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
|
|
Re: Overlords - Game Thread. (playing)
As a general rule, I think. An Overlord cannot attack a prov without dom in it, without the pretender present in the attack. That should cover both questions.
Life is hard for an Overlord.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
|

November 30th, 2009, 10:53 AM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Overlords - Game Thread. (playing)
1) No.
2) Voluntary province trades, huh? I would be inclined to say yes, but if any of your fellow overlords object to this lets go with no for this game.
Life is indeed hard for overlords. I am taking suggestions to make the game more fair (and winnable) if I set up another overlords-themed game in the future. If you have any suggestions that you think would be helpful for making the game run more smoothly, feel free to drop me a line. Once this game is winding down I'll put up a list of suggested changes I've been given and see what people like and don't like.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
|

November 30th, 2009, 12:31 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Overlords - Game Thread. (playing)
I suggest allowing any regular player that takes over an overlords capital, becomes an overlord, and the previous player is relegated to normal.
|

November 30th, 2009, 06:30 PM
|
 |
Corporal
|
|
Join Date: Aug 2009
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Overlords - Game Thread. (playing)
I'd second some sort of advancement to overlord status criteria. Though I think taking an overlord cap is fairly light. And since anyone who is killing an overlord to do so will likely be taking everything else first under those rules--to minimize retaliation--the rule might be more in line with take all of the original starting forts (cap included).
And I'll agree that the mid-late game can be difficult for an overlord. But lets not forget its not without its perks. Two players seem to have capitalized on that head start and really pushed the advantage, the rest I dunno. And with the gate-stones in play a single overlord could quite simply put a halt on a would-be victorious normal. Sure they can only attack one province, but there are only so many provinces satisfying those victory conditions.
So I guess what I'm saying is, I'd be interested to see how the game resolves before picking it apart.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|