.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 6th, 2002, 11:52 PM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

I know I'm going to kick myself, (or let GrowLTigga do it).
Um, Fryon, how do I use your mod with TDM?
Reply With Quote
  #2  
Old July 7th, 2002, 01:41 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

You can load the mod, create a map, save it, and then load up TDM and load that map to use. There should be no problems at all.

Or, if you want to patch this mod directly into TDM, locate these files in the FyronsQuadrantMod\Data folder:

StellarAbilityTypes.txt
SystemNames.txt (unless you want to use one of your own)
SystemTypes.txt
QuadrantTypes.txt

Backup their equivalents in the Data folder of the TDM Modpack. Then copy them from FyronsQuadrantMod\Data to TDM-Modpack\Data. This can be done with pretty much any mod, btw.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old July 7th, 2002, 02:28 AM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Thanks,
I should have known it was that easy.
Reply With Quote
  #4  
Old July 7th, 2002, 03:00 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

I (with Master Belisarius' aid) have discovered a bug in SE4G that only crops up when using system/quadrant mods like mine.

>2) I don't know why, but although I selected the option that everybody
>should start with the same size planets... but always everybody got
>different size planets! In fact, the race that I was testing was based on
>Rock. Well, severat times, the game was started with 2 rock homeworlds and 1
>GAS homeworld!
Ok... this almost never happens with Good planet starts. It happens with Average planet starts. It never happens with single planet starts. I think that SE4 finds random spots to place the extra homeworlds. If the sector that the homeworld is placed in contains one of the Huge Gas Giants that are specifically called for in SystemTypes.txt that have multiple moons, then it ignores the race's info, and makes the homeworld a Huge Gas Giant of the atmosphere that it had randomly picked for that planet. This is most definitely a bug, and I shall report it to MM immediately.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old July 21st, 2002, 12:10 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Fyron's Quadrant Mod v1.12

New Version!

FyronsQuadrantModv112.zip - a 569 KB download

Here's the Readme:

Readme.txt
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #6  
Old July 21st, 2002, 03:09 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

What is the difference between standard, sparse and dense quadrants in your newest Mod?
Reply With Quote
  #7  
Old July 21st, 2002, 08:20 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

The HTML Help document outlines that.

Basically, the systems in Sparse tend to have fewer planets (the distribution curve has 3-4 planets as the most common), and Dense systems have more planets (10-11 most common). The Standard systems have 7-8 planets as most common. Note that moons are not considered to be planets for this curve.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:49 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.