|
|
|
 |

July 6th, 2002, 11:52 PM
|
BANNED USER
|
|
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
I know I'm going to kick myself, (or let GrowLTigga do it).
Um, Fryon, how do I use your mod with TDM?
|

July 7th, 2002, 01:41 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
You can load the mod, create a map, save it, and then load up TDM and load that map to use. There should be no problems at all.
Or, if you want to patch this mod directly into TDM, locate these files in the FyronsQuadrantMod\Data folder:
StellarAbilityTypes.txt
SystemNames.txt (unless you want to use one of your own)
SystemTypes.txt
QuadrantTypes.txt
Backup their equivalents in the Data folder of the TDM Modpack. Then copy them from FyronsQuadrantMod\Data to TDM-Modpack\Data. This can be done with pretty much any mod, btw.
|

July 7th, 2002, 02:28 AM
|
BANNED USER
|
|
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Thanks,
I should have known it was that easy.
|

July 7th, 2002, 03:00 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
I (with Master Belisarius' aid) have discovered a bug in SE4G that only crops up when using system/quadrant mods like mine.
>2) I don't know why, but although I selected the option that everybody
>should start with the same size planets... but always everybody got
>different size planets! In fact, the race that I was testing was based on
>Rock. Well, severat times, the game was started with 2 rock homeworlds and 1
>GAS homeworld!
Ok... this almost never happens with Good planet starts. It happens with Average planet starts. It never happens with single planet starts. I think that SE4 finds random spots to place the extra homeworlds. If the sector that the homeworld is placed in contains one of the Huge Gas Giants that are specifically called for in SystemTypes.txt that have multiple moons, then it ignores the race's info, and makes the homeworld a Huge Gas Giant of the atmosphere that it had randomly picked for that planet. This is most definitely a bug, and I shall report it to MM immediately.
|

July 21st, 2002, 12:10 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Fyron's Quadrant Mod v1.12
New Version!
FyronsQuadrantModv112.zip - a 569 KB download
Here's the Readme:
Readme.txt
|

July 21st, 2002, 03:09 PM
|
 |
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
What is the difference between standard, sparse and dense quadrants in your newest Mod?
|

July 21st, 2002, 08:20 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
The HTML Help document outlines that.
Basically, the systems in Sparse tend to have fewer planets (the distribution curve has 3-4 planets as the most common), and Dense systems have more planets (10-11 most common). The Standard systems have 7-8 planets as most common. Note that moons are not considered to be planets for this curve.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|