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Old September 1st, 2009, 11:27 AM

Valerius Valerius is offline
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Default Re: Template for reducing late game MM hell

People always say that if you remove gem gens you have to compensate certain nations. I assume the reason for this is that those nations don't have a strong late game (if the argument is that they have a weak early game, well then clams aren't going to help them with that). But there's lots of nations that don't have a strong end game. Given that the end game is dominated by SCs, if you don't have recruitable/national summon SCs or get the Chalice/GoH you pretty much don't have an end game (maybe with the exception of someone like R'lyeh).

So rather than fix nations one by one, why not just have an SC that everyone can summon late game? In particular, I think the whole Chalice/GoH --> tart mechanic is broken so why not just have tarts as a normal SC summon? No afflictions, commander status. And if not them, then another unit. But I think tarts are a good candidate because you can't beat the efficiency of summoning an SC for 30 gems (27 CBM) - probably even if you have national summons. Basically I think there should be a default end game SC. Some nations will have SCs that are better and that's an advantage of that nation. But even if you don't have national SCs there should be something you can summon to have a fighting chance.

A word about RAND games. I think the no-diplomacy is a helpful idea but I don't think the nations have to be random. Calahan's point is a good one but if there's only certain nations you enjoy playing being stuck with a nation you don't like takes the fun out of the game. Anyway, I think settings like RAND or map size are separate from decisions about the mod contents. Guidelines could be helpful but it's easy enough to change that on a game-by-game basis.
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Old September 1st, 2009, 11:46 AM

Sombre Sombre is offline
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Default Re: Template for reducing late game MM hell

Quote:
Originally Posted by Valerius View Post
So rather than fix nations one by one, why not just have an SC that everyone can summon late game? In particular, I think the whole Chalice/GoH --> tart mechanic is broken so why not just have tarts as a normal SC summon? No afflictions, commander status. And if not them, then another unit. But I think tarts are a good candidate because you can't beat the efficiency of summoning an SC for 30 gems (27 CBM) - probably even if you have national summons. Basically I think there should be a default end game SC. Some nations will have SCs that are better and that's an advantage of that nation. But even if you don't have national SCs there should be something you can summon to have a fighting chance.
I think this runs pretty much counter to the philosophy of, say, CBM, where the idea is to increase the breadth of strategic options, but it could definitely make for an interesting experiment in a game. I don't personally think the answer to the tart problem is to accept that the endgame /should/ just have 1 default SC castable by all - I prefer the route taken by llamabeast in his as yet unreleased mod which added a variety of SCs in different paths, to try and break the dominance of the tartarian and the necessity to pursue death and nature like crazy.
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Old September 1st, 2009, 12:29 PM

Kuritza Kuritza is offline
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Default Re: Template for reducing late game MM hell

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Originally Posted by Valerius View Post
People always say that if you remove gem gens you have to compensate certain nations. I assume the reason for this is that those nations don't have a strong late game (if the argument is that they have a weak early game, well then clams aren't going to help them with that). But there's lots of nations that don't have a strong end game. Given that the end game is dominated by SCs, if you don't have recruitable/national summon SCs or get the Chalice/GoH you pretty much don't have an end game (maybe with the exception of someone like R'lyeh).
If you have national summons, but dont have the gems to summon them in sufficient quantities, you are still in trouble. A whole one thug wont save you. Even whole two thugs are often not enough.
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