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Old September 1st, 2009, 02:32 PM

Sombre Sombre is offline
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Default Re: Template for reducing late game MM hell

Quote:
Originally Posted by Ironhawk View Post
Just catching up to this thread - pretty interesting!

However, I have to dissent on the issue of RAND. I think that it takes a lot away from the game to remove diplomacy. If its your preference to play without then thats fine. But to say that there is consensus that it should be used is crazy IMO. RAND/ND games, while being the new fad, are not the most common game, nor the most interesting.
Well this thread isn't about how ALL games should be - the thread starter is just trying to assemble the needed changes to create games which avoid MM hell.

Is there consensus that RAND helps avoid MM hell? That's the question.
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Old September 1st, 2009, 03:03 PM

Illuminated One Illuminated One is offline
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Default Re: Template for reducing late game MM hell

[shameless selfadvertising]

Concerning Research, I was working on a Mod that sets research output to a fixed number.

http://forum.shrapnelgames.com/showthread.php?t=43679

I don't have the time to work a lot on it currently, but there is a "finished" version for SP EA games.

The features (beyond not having to mm your researchers) are:
Faster research in the early game
Slower research in the late game
Starting armies are out also, you could mod them in without commanders, but I haven't much bothered because with a few exceptions every nation has a way to get an acceptable start without awake SCs with the current settings.

At this point playtesting would be helpful

[/shameless selfadvertising]
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Old September 1st, 2009, 03:06 PM

Illuminated One Illuminated One is offline
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Default Re: Template for reducing late game MM hell

Quote:
Originally Posted by Valerius
You know, there's a cap on how many units you can recruit due to upkeep costs. I wonder if a lot of the late game drudgery would be eliminated if summons also had an upkeep cost - paid in gems, not gold. This would limit the number of summons you could field. Having to make tough decisions on how to allocate limited resources is what makes the game interesting to me. But barring IW making that change that seems impossible.
Indeed.
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