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August 1st, 2002, 06:06 PM
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Question. If your homeworlds appear in a sector cloaking nebula... How does your enemy find them...
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He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 1st, 2002, 06:10 PM
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Quote:
Originally posted by tesco samoa:
Question. If your homeworlds appear in a sector cloaking nebula... How does your enemy find them...
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They don't.
EDIT: I suppose they could get one of those neublae clearing devices, and then they should be able to see them.
[ August 01, 2002, 17:10: Message edited by: geoschmo ]
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August 2nd, 2002, 03:31 AM
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BANNED USER
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
I'm trying to make a few good / evil maps.
Is the following correct:
1.5 = Optimal
1.4=Good
1.3=Good
1.2 = Mild
1.1=Mild
1.0=Mild
0.9=Unpleasant
0.8=Unpleasant
0.7=Unpleasant
0.6=Unpleasant
0.5=Unpleasant
0.4=Harsh
0.3=Harsh
0.2=Deadly
0.1=Deadly
0.0 = Deadly
Thanks
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August 2nd, 2002, 04:04 AM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Make planets with those conditions, and name them accordingly. Save the map. Load it in a game, and see what level each of the planets has.
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August 2nd, 2002, 04:26 AM
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
That is how I got those values, I wanted to make sure I read them correctly 
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August 2nd, 2002, 08:25 PM
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Ok. 
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August 10th, 2002, 01:37 AM
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
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