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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old September 1st, 2009, 06:51 PM

Trumanator Trumanator is offline
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Default Re: Nation - Tomb Kings - v1.03 released (March 2009)!

Okay, having now summoned at least a few avatars, I am definitely coming down on the side of saying they at least need some adjustment. Every single one of them save one B3 one has been inferior to my TKs in paths, if not in stats. While I will most likely continue to summon them, I think that serious consideration should be put toward consolidating the randoms. While the spread out randoms are not so bad for the TKs, when it comes to what is billed as a national SC, it becomes increasingly aggravating. 35 E gems and researching to ench 8 is a pretty substantial investment, and feel that it wouldn't be that much of a killer to expect a little more oomph.
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Old September 2nd, 2009, 09:05 AM
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SlipperyJim SlipperyJim is offline
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Default Re: Nation - Tomb Kings - v1.03 released (March 2009)!

Ushabti Avatars are SCs. As long as they have enough magic for a few buffs (Summon Earthpower, Fire Shield, and Resist Magic are a few of my favorites), then they have what they need. As an added bonus, the Avatars with Blood Magic are an effective (and expensive) way to diversify with a little bit of Blood. Blood Stones, anyone?

I have found the following gear to be very useful on my Avatars:
  • Fire Brand
  • Vine Shield
  • Wraith Crown
  • Bone Armor
  • any other SC/Thug gear, such as Boots of Quickness & Antimagic Amulet
A couple of Avatars just smashed a large MA Ermorian army. That said, I'm glad I sent TWO, because a bloody Grand Thaumaturg cast Paralyze on one of my Avatars. But he didn't get both of them....
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