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October 16th, 2002, 09:40 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Fyron, I would enjoy a hostile FMQ universe. Hm, I guess if I study your mod I could mod it for my own use, (I would not distribute it). Still if you wanted to test it, my sweetheart and I enjoy FMQ 1.13 or 1.14 where there is a system separating us that Draws ships 4! sectors toward the center and then crushes them. Interessting coincedence: It is on the only system connecting 2 halves of the quadrant, (aSmall Dence Threaded Spiral)
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October 16th, 2002, 11:17 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
That is a truly evil map! 
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October 17th, 2002, 12:01 AM
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BANNED USER
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Fyron posted: "That is a truly evil map! "
Yes it is, Thanks.
I am now focused on Steller Manip
She now has Romulans coming up her six.
Should have seen my peace loving sweethearts face when three Romulan Frigates came through from the south and started dropping CSMs on her undeffended home world.
Should have seen her face when I could not stop laughing.
"Stop! Laughing and show me how to make weapons!"
[ October 16, 2002, 23:02: Message edited by: Gryphin ]
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October 17th, 2002, 12:21 AM
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BANNED USER
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Fyron,
Do the astoroid fields that add to shields also shield ships without shields? I'm guessing the fields reduce the hit points of direct fire weapons.
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October 17th, 2002, 12:52 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Quote:
Originally posted by Gryphin:
Fyron,
Do the astoroid fields that add to shields also shield ships without shields? I'm guessing the fields reduce the hit points of direct fire weapons.
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Every ship has a shield level. Some ships have a level of 0. So, if an asteroid adds 30 points to shields, an unshielded ship gets 0 + 30 = 30 shield points when fighting in such a sector. Some stars have the shield adding ability too, you know.
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October 18th, 2002, 02:03 PM
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BANNED USER
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Is it possible to create "Ruins Tech"
If so could you create a device with an incorrect decription?
Mabye it sayas destroys engines but it really does nothing, (becuase they don't know how to use it"
Maybe it says it acts as ECM but really it acts as a Meson BLaster V.
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October 18th, 2002, 03:55 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
The actual weapon effects are displayed in the right-click description window. Nothing you can do about that.
The text descriptions of the abilities can be changed to whatever you like, however.
The main problem will be that experienced players will know what the component really does, while new ones will be confused.
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