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Old September 2nd, 2009, 05:40 AM
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Default Re: Template for reducing late game MM hell

How does AN cause micromanagement?

Under Utterdark you just need to reclaim provinces you lose to shades, it's just like you are being raided.

I suppose BoT causes micro because you have to take items off your old mages before they croak, and you might have to double-check for Mute/Feeblemind when heading into battle.

I think these spells are good for hastening victory, and getting the endgame over with.
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Old September 2nd, 2009, 10:35 AM
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Default Re: Template for reducing late game MM hell

Related to latest comments in updated first post.
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Old September 2nd, 2009, 10:58 AM

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Default Re: Template for reducing late game MM hell

If it's true that removing gem-gen items cripples some nations, then the solution seems pretty simple: Give those nations gem-gen summons. What little I know of modding suggests that the mechanics are there for water, earth and nature gems... can that be expanded to the other gem types?

Edit: Now I see that Fantomen beat me to this idea and has it in another thread... nothing to see here. Move along.
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