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Originally Posted by shard
1) How risky are using items that curse or horror-mark you? For example the dimensional rod or forbidden light. Is it worth using these items in battle, or is it better off to use them for forging/rituals? Can these items be taken from you during battle or will they just 'disappear' to be reforgeable?
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One thing to note is that a lot of these are no-drop cursed, so there's really no option to remove them/swap them around. Dimensional rod also causes insanity, which makes the wielder less useful over time (besides getting more and more marked.)
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Originally Posted by shard
2) Whats the best use of the ark? Can you place them on your pretender/sc and rely on it to kill everything on the battlefield?
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It's effective, but slow because the effects are resistable. You need a porter with high MR and some staying power, but I wouldn't give it to my pretender. Since they're likely SC material anyway, its added benefit is debatable; if you can catch a huge/expensive army it can make more of the troops your were going to route anyway non-useful to their owner until/unless they can be healed up.
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Originally Posted by shard
4) Is the 'trollification' effect of the pebble skin suit 'bad'? Or is it just more hp, regen etc?
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With regards to standard human mages, its biggest disadvantage is that it has a precision of only 8. Otherwise, it's frequently an improvement both in terms of survivability and upkeep costs. Also, remember that the suit is no-drop cursed.