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October 18th, 2002, 03:55 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
The actual weapon effects are displayed in the right-click description window. Nothing you can do about that.
The text descriptions of the abilities can be changed to whatever you like, however.
The main problem will be that experienced players will know what the component really does, while new ones will be confused.
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October 18th, 2002, 08:32 PM
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First Lieutenant
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
I think you should make a galaxy type that includes an occasional ring/sphere world.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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October 18th, 2002, 09:24 PM
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BANNED USER
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Would it unbalance the game If someone found and colonized the Ring or Sphere World?
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October 18th, 2002, 09:33 PM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Probably...
You could balance it out by having random movement and/or a damaging center, thus making it extremely hard to defend. 
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October 18th, 2002, 09:37 PM
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National Security Advisor
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
You could also balance it by having them be fairly common. Not as frequent as gas giants, but ten or twenty per quadrant should prevent one player from getting a big advantage.
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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October 18th, 2002, 09:42 PM
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BANNED USER
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
SJ,
Can you make a Sphere world with random movement or can you specifiy the type of system it would occur in?
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October 19th, 2002, 03:14 AM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
I can make new ruins techs, but that eliminates compatibility with the normal game, and so is not for this Version.
I do not know if the game will accept RWs and such in the data files for system types. I'll have to experiment.
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