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September 3rd, 2009, 07:24 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
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Re: The Virtue
If you have actual example games that can be attached of these things happening on turn 1-2 as you say, then myself, and I am sure many other experienced players, would be very keen to see them. Since they would go against the generally accepted knowledge on this issue.
Until then I'm afraid I have to remain very sceptical on your observations of these events happening on turn 2.
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September 8th, 2009, 01:34 AM
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Major General
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Join Date: Jun 2009
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Re: The Virtue
Re: Amorphous
Maybe I'm thinking of LA Arco. I could swear I looked at an arco line up and it was all high resources. (Except for slingers of course, which are worthless compared to indie archers).
Quote:
Originally Posted by Calahan
If you have actual example games that can be attached of these things happening on turn 1-2 as you say, then myself, and I am sure many other experienced players, would be very keen to see them. Since they would go against the generally accepted knowledge on this issue.
Until then I'm afraid I have to remain very sceptical on your observations of these events happening on turn 2.
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Attached (assuming i'm doing this right) is an plague hitting Lanka on turn 1 (message start of turn 2). O3 Sl3 H3 D3 Mf2 Mg1 scales, non-CBM.
I also saw a vampire count attack my capitol on turn 3 about 4 test games ago, although I remembered just after I overwrote it with a new test game that I was supposed to be saving such things. (Amusingly, said attack was chased off by monkey PD! Poo fling powers, activate!)
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September 8th, 2009, 03:16 AM
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Sergeant
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Join Date: Apr 2007
Location: Texas/Ohio
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Re: The Virtue
Quote:
Originally Posted by Squirrelloid
Re: Amorphous
Maybe I'm thinking of LA Arco. I could swear I looked at an arco line up and it was all high resources. (Except for slingers of course, which are worthless compared to indie archers).
Quote:
Originally Posted by Calahan
If you have actual example games that can be attached of these things happening on turn 1-2 as you say, then myself, and I am sure many other experienced players, would be very keen to see them. Since they would go against the generally accepted knowledge on this issue.
Until then I'm afraid I have to remain very sceptical on your observations of these events happening on turn 2.
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Attached (assuming i'm doing this right) is an plague hitting Lanka on turn 1 (message start of turn 2). O3 Sl3 H3 D3 Mf2 Mg1 scales, non-CBM.
I also saw a vampire count attack my capitol on turn 3 about 4 test games ago, although I remembered just after I overwrote it with a new test game that I was supposed to be saving such things. (Amusingly, said attack was chased off by monkey PD! Poo fling powers, activate!)
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Let me quickly point out that Plague events are much more a product of Death Dominion than Misfortune. Fortune certainly makes them rarer (and possibly less severe like barbarian attacks), but having growth eliminates them outright. I'm not sure what Growth/Death neutral does.
I'll take your word that bad events can happen to the capital within a few turns. I myself maintain after playing what must be hundreds of SP games to turn 12 with O3Mf2 (though usually with Growth as well) that such occurences are rare or just not "crippling." And even if they truly are a knock out blow such as a capital under siege... better to loose early before you invest a lot of time in a game so you can start another.
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September 8th, 2009, 05:37 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
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Quote:
Originally Posted by Squirrelloid
Re: Amorphous
Maybe I'm thinking of LA Arco. I could swear I looked at an arco line up and it was all high resources. (Except for slingers of course, which are worthless compared to indie archers).
Quote:
Originally Posted by Calahan
If you have actual example games that can be attached of these things happening on turn 1-2 as you say, then myself, and I am sure many other experienced players, would be very keen to see them. Since they would go against the generally accepted knowledge on this issue.
Until then I'm afraid I have to remain very sceptical on your observations of these events happening on turn 2.
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Attached (assuming i'm doing this right) is an plague hitting Lanka on turn 1 (message start of turn 2). O3 Sl3 H3 D3 Mf2 Mg1 scales, non-CBM.
I also saw a vampire count attack my capitol on turn 3 about 4 test games ago, although I remembered just after I overwrote it with a new test game that I was supposed to be saving such things. (Amusingly, said attack was chased off by monkey PD! Poo fling powers, activate!)
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Thanks for this Squirrelloid. I'm in work so I can't check it yet, but I have just scanned the zip archive though and it only contains a .2h file. For others to be able to access a game you need to archive everything in that games folder. So that is basically the .trn and .fatherland (something like this it is called) files. And also the .map file if you used a custom map. The .2h file is actually the only file not needed to 'see' the game, as that is only needed to see/know the orders for that turn, which is why that is what gets sent to the llamaserver  But I'll be certain to check it out once you attach everything that is needed.
A plague event on turn 2 would be borderline crippling though, and would indicate that there is at least one very bad event that can happen at the start of turn 2. So I would certainly have to re-assess the theory that there are no very bad events possible that soon if your example game shows it happening.
But as others have said, the Plague event is linked to Death3 scales. And anyone who takes Death3 and Mistfortune is asking for trouble (although I realise you probably did so just for demonstration purposes)
Edit: Changed the post title to enable it to be found with the search function.
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