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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old September 3rd, 2009, 10:29 AM

rdonj rdonj is offline
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Default Re: NI Indies Mod Pack - Version 0.9

Hmm, perhaps so then.

I have to confess, I have absolutely no idea how to do that. I'm not really very familiar with the SemiRand program (seemed extremeley complicated to use) and creating something for it to pull data out of is completely out of my league. I could go to Ballbarian and say "here, take these files and make a library with them that could be used by your SemiRand program" but that is pretty much it.
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Old September 3rd, 2009, 11:49 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: NI Indies Mod Pack - Version 0.9

Basically SemiRand reads a map, and assigns special provinces to it. It can "see" if a province is woods, or waste land, or water and assign provinces that match. It can also see things like coast, island, lake, valley, etc. Each of the special provinces is a separate little text file that gets appended to the map with the appropriate changes for province number. So a province "design" can include any map things like setting the name, population, guardians, magic sites, etc. The more designed provinces we can get for it, the better the maps become.

The hard part seems to be to get people to turn in creative province ideas. Particularly helpful if they are already in map-command form. Since you seem to be doing so many of those I just thought Id try and spark your interest in it. If we could just get every player to turn in just one province we would be setup fantastically.
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Old September 3rd, 2009, 04:26 PM

rdonj rdonj is offline
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Default Re: NI Indies Mod Pack - Version 0.9

I will consider it but it still seems a fair amount of work even if I based provinces off of my sites.
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