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Do you own this game? Write a review and let others know how you like it.
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September 5th, 2009, 03:23 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,678
Thanks: 4,113
Thanked 5,900 Times in 2,905 Posts
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Re: winspmbt 5.0 ghost wish
1/ Trains----- no. This has been discussed many time in the past and it isn't going to happen
2/ Surface to surface missiles --------We are not going to introduce tactical nukes to the game and even as high explosive none of those missiles would have been used against targets at the front lines so are NOT applicable to the game
3/ NBC weapons---Never, ever
4/ Fuel Trucks/Depots ------what would the point be ? There is no fuel used in SP and we have no intention of adding that
5/ More weaponslots-----Not going to happen because the way save games and scenarios are set up changing what we have now would destroy every existing scenario and saved game
6/ More unit weaponslots--------same as above. Changing that changes everything
Don
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September 6th, 2009, 03:47 AM
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Private
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Join Date: Apr 2006
Posts: 12
Thanks: 2
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Re: winspmbt 5.0 ghost wish
Quote:
Originally Posted by DRG
5/ More weaponslots-----Not going to happen because the way save games and scenarios are set up changing what we have now would destroy every existing scenario and saved game
6/ More unit weaponslots--------same as above. Changing that changes everything
Don
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Mayby is this something for WINSPMBTII.
Then I have another wish for winspmbt. Now is there only one crew slot. is't mayby possible to give more crew slots?
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September 6th, 2009, 07:11 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
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Thanked 30 Times in 19 Posts
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Re: winspmbt 5.0 ghost wish
Hmm, How about broken squads?like, a grenade explodes nearby, a few man lose sight of their leaders and continue independently?(makes little sense though)
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September 7th, 2009, 11:34 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,678
Thanks: 4,113
Thanked 5,900 Times in 2,905 Posts
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Quote:
Originally Posted by Crazy_Dutch
Then I have another wish for winspmbt. Now is there only one crew slot. is't mayby possible to give more crew slots?
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There is only one crew slot becasue the game only uses one standard crew. If you open up MOBHack and check what slot "crew" is in for all nations you will find it's slot 249 and that's becasue if the game needs to spit out a crew that's the one and only place it looks for them and there is no reason to change that
Don
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September 7th, 2009, 12:02 PM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: winspmbt 5.0 ghost wish
People seem to forget how old the engine this is based on & hence its limits.
If i was going to add something it would be the ability for those squads trained in to split into half squads & recombine, gives them an advantage in recon etc but it wont happen
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September 7th, 2009, 12:19 PM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
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Re: winspmbt 5.0 ghost wish
Quote:
Originally Posted by Imp
People seem to forget how old the engine this is based on & hence its limits.
If i was going to add something it would be the ability for those squads trained in to split into half squads & recombine, gives them an advantage in recon etc but it wont happen
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Or rather than squad splitting, an ability to reassign squad's soldier to another squad or (especially) crew-served infantry weapon (say a Company MMG section is in a critical status, so you'd be able to "damage" an adjacent squad and add required number of men to this critical weapon. Or atleast allow it in the repair phase of a camapign - would be useful for limited support points campaigns and close to reality, as keeping machineguns in action had usually the utmost priority.)
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September 7th, 2009, 02:13 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: winspmbt 5.0 ghost wish
Quote:
Originally Posted by Marek_Tucan
Quote:
Originally Posted by Imp
People seem to forget how old the engine this is based on & hence its limits.
If i was going to add something it would be the ability for those squads trained in to split into half squads & recombine, gives them an advantage in recon etc but it wont happen
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Or rather than squad splitting, an ability to reassign squad's soldier to another squad or (especially) crew-served infantry weapon (say a Company MMG section is in a critical status, so you'd be able to "damage" an adjacent squad and add required number of men to this critical weapon. Or atleast allow it in the repair phase of a camapign - would be useful for limited support points campaigns and close to reality, as keeping machineguns in action had usually the utmost priority.)
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Nice one, it would make 3 man MG pieces harder to kill
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