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September 6th, 2009, 04:50 PM
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Major
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Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
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Re: Aardwark - Running
Ok, good. Thanks Baalz.
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Machaka still has 14 provinces and 3 forts. Maybe you should swith back to them
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Really? The AIs been doing well then... In hindsight maybe Machaka would have lasted longer. I thought Shinuyama had a more stable position so the game would be more harmed by it going AI than Machaka, thats why I switched. Unfortunately turning a nation AI is irreversible, one of the flaws of this game. Well, thats life.
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Voice of ***** and her spicy crew!
Last edited by Fantomen; September 6th, 2009 at 04:58 PM..
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September 6th, 2009, 09:11 PM
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Second Lieutenant
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Join Date: May 2007
Posts: 416
Thanks: 7
Thanked 24 Times in 18 Posts
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Re: Aardwark - Running
I'm not sure I'll make the deadline for this next turn. Can I get a 12 hour delay please?
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September 7th, 2009, 09:30 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Aardwark - Running
Quote:
Originally Posted by Starshine_Monarch
I'm not sure I'll make the deadline for this next turn. Can I get a 12 hour delay please?
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Done
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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