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December 15th, 2002, 09:39 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Yes. The same one as always - fix the system names file!!!
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December 15th, 2002, 10:17 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Hey, some joker deleted the first of the double Messages. It wasn't a double post; they were weeks apart. 
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December 15th, 2002, 10:27 PM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Well, no one can say that our spec ops don't ever take the initiative... 
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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December 17th, 2002, 02:21 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
So am I to assume that other than the system names file, the mod is absolutely perfect and no one can think of any ways in which to improve it? 
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December 17th, 2002, 02:46 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
I already asked for this, but if you're dying to add new features, add a map type w/ one or two randomly placed ring/sphere worlds.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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December 17th, 2002, 02:47 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Hmm... forgot about that.  Does that even work?
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December 17th, 2002, 04:10 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
I know you can make them appear. The tricky part is making them appear in the center of the system.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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