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  #1  
Old December 15th, 2002, 09:39 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Yes. The same one as always - fix the system names file!!!
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Old December 15th, 2002, 10:17 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Hey, some joker deleted the first of the double Messages. It wasn't a double post; they were weeks apart.
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Old December 15th, 2002, 10:27 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Well, no one can say that our spec ops don't ever take the initiative...
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Old December 17th, 2002, 02:21 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

So am I to assume that other than the system names file, the mod is absolutely perfect and no one can think of any ways in which to improve it?
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Old December 17th, 2002, 02:46 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

I already asked for this, but if you're dying to add new features, add a map type w/ one or two randomly placed ring/sphere worlds.
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Old December 17th, 2002, 02:47 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Hmm... forgot about that. Does that even work?
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Old December 17th, 2002, 04:10 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

I know you can make them appear. The tricky part is making them appear in the center of the system.
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Assume you have a 1kg squirrel
E=mc^2
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which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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