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December 18th, 2002, 03:57 PM
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National Security Advisor
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Join Date: Oct 2001
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Quote:
Originally posted by Imperator Fyron:
No cube worlds.
I have considered more realistic placement of planets, but that would require a lot of work.
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Not really...
It takes no longer than it would just entering "any" entries. You just use rock planets more near the star, ice planets in ring 4 or 5, gas giants beyond those. Mix it up occassionally for variety and it should be fine.
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December 18th, 2002, 10:39 PM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
WizarC:
Try logging it to PBW, then going to the Files Library section. It is in there.
Kwok:
But that forces systems to have set numbers of each planet types. Randomness is more appealing to me. Although, I suppose I could make a few "Realistic" quadrant types to do that in. 
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December 19th, 2002, 01:56 AM
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National Security Advisor
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Quote:
Originally posted by Imperator Fyron:
Kwok:
But that forces systems to have set numbers of each planet types. Randomness is more appealing to me. Although, I suppose I could make a few "Realistic" quadrant types to do that in.
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Not really. You still have all sorts of variety in sizes and atmospheres, it'd just be mostly rock planets closer to the star, etc. In addition, make several duplicates of systems with the same amount of planets, making various changes to create different looks.
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December 19th, 2002, 02:35 AM
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
That would require even more work, for nominal gain.  I'll think about it.
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December 21st, 2002, 02:29 AM
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National Security Advisor
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
What a whiner!
Why ask for suggestions if you are not going to bother with them? 
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December 20th, 2002, 11:26 PM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Have you looked at the systems.txt file in FQM? There are about 30 "normal" system types! That is a lot of entries to go through and change, and it lowers the randomness of maps a bit. 
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December 25th, 2002, 07:06 PM
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BANNED USER
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Join Date: Nov 2001
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Fyron,
I have tryed to make an install of SEIV where the TDM and FMQ are the "Normal". After some trial and error it works Great!
I tryed test:
Small Dence Threaded Spiral
I am getting large unbreatable planets with slots for 9 facilities. Is this what is supposed to happen?
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