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  #1  
Old January 7th, 2003, 04:13 AM
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Fyron Fyron is offline
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

It might be doable, but would only be included in something like the Ancient quadrant type.
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  #2  
Old January 11th, 2003, 07:05 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Fyron's Quadrant Mod Deluxe v2.01

Here is a new Version of FQM Deluxe!

You can get the patch here:
FQM Deluxe v2.01 Patch - a 408 KB download.

You can get the full Version here:
FQM Deluxe v2.01 - a 12,420 KB download.

Or, you can download a smaller Version in which the huge system graphics have been converted to jpeg format. You will need to convert them back to bmp format for them to work in-game. Check the ReadFirst.txt file for the locations of the files. You can get this smaller Version here:
FQM Deluxe v2.01 JPEG - a 2,941 KB download

You can also view the Readme.txt.

You will need at least the Planet Pack of the Image mod installed to play with this mod. It can be gotten from here:
SE4 Image Mod

You have to play maps made with FQM Deluxe with the mod itself; the maps will not work in other mods. This is because files were modded that remove universal compatibility.

For converting those jpegs, you could get Irfan View, at http://www.irfanview.com/. It has a nice batch conVersion utility that will quickly convert a bunch of files from one format to another.

Ooops! I forgot to include the readme from USM in the FQM Deluxe zip!

Here are the pertinent files:

USM Readme.txt

USM Credits.txt

[ January 11, 2003, 05:35: Message edited by: Imperator Fyron ]
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Old January 15th, 2003, 10:17 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Who let this slip to the second page?
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Old January 16th, 2003, 04:55 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Hmmm, possible bug here. I can't seem to use the map editor at all when using the FQMD 2.01. I get an error about not being able to insert a line and the physical type boxes are coming up blank. That comes form the stellar abilities.txt file does it not?

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Old January 16th, 2003, 10:54 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

The map editor is broken. It doesn't work very well with mods. Did you try selecting FQM from the Mod Launcher list, and then hit Edit Maps?
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Old January 16th, 2003, 06:53 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Quote:
Originally posted by Imperator Fyron:
The map editor is broken. It doesn't work very well with mods. Did you try selecting FQM from the Mod Launcher list, and then hit Edit Maps?
Yes. I don't think this is a map editor problem I am seeing. I think it's specific to your mod. I thought it might be at first, casue I know it has trouble finding images and stuff for mods. As a test I made a new install of SEIV on my pc and copied all the FQM files into that. So for the purpose of the test FQM was default, not a mod. I still have the problem when I try to edit systems in the map editor. And I don't have this problem with other mods.

Geoschmo

[ January 16, 2003, 16:54: Message edited by: geoschmo ]
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Old January 16th, 2003, 07:20 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

That's because very few other mods make changes to files that FQM changes.

Do you have the Image Mod installed?
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