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September 11th, 2009, 02:34 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
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Re: Noobs vs. AI's: New series. Conceptual thread/discussion.
Yes, I hope I will have the time to do something unique mapwise.
Would like to hear from more people. If someone else has an opinion, speak up and don't be shy. Currently one can play against AI nations via one of the open games on the dom3minions server but not with the numbers of computer players I am suggesting.
Does anyone think that a team of 4 or 5 noobs would have too much difficulty defeating 8 or 10 AI's even without custom AI builds?
There must be some interest in playing against the AI, as quite of few of the available games on the server are filled and active.
Does anyone think that the AI would fair better in LA vs. EA? If so why?
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September 11th, 2009, 03:00 AM
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Lieutenant Colonel
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Join Date: Nov 2008
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Re: Noobs vs. AI's: New series. Conceptual thread/discussion.
Something else worth considering is possibly combining this idea with that of the multi-team mixed Noobs vs. Vets idea.
2 teams of 4 noobs each led by a veteran placed on a random map with a team of 4 or 5 extremely tough AI players (with custom builds) in between them.
We could even do 4 teams of humans arranged around (N/S/E/W) the AI player "team".
The presence of the AI players would introduce an interesting element to the game. Communication from the vet team captains to their noobs would be essential in not only defeating the other human teams but in also dealing with and defeating the AI team.
Let me hear from all those interested in this possibility.
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September 11th, 2009, 03:30 AM
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General
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Re: Noobs vs. AI's: New series. Conceptual thread/discussion.
Quote:
Originally Posted by Septimius Severus
Yes, I hope I will have the time to do something unique mapwise.
Would like to hear from more people. If someone else has an opinion, speak up and don't be shy. Currently one can play against AI nations via one of the open games on the dom3minions server but not with the numbers of computer players I am suggesting.
Does anyone think that a team of 4 or 5 noobs would have too much difficulty defeating 8 or 10 AI's even without custom AI builds?
There must be some interest in playing against the AI, as quite of few of the available games on the server are filled and active.
Does anyone think that the AI would fair better in LA vs. EA? If so why?
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I don't think 4 or 5 noobs would have any difficulty defeating 8 or 10 random non-impossible AIs, unless they were of the completely green and untested variety.
Ironhawk said they'd do better in LA due to LA having better troops. However, you should really incorporate at least the better independents mod into the game if you're goign to do that or they will just recruit massive amounts of chaff indies.
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September 11th, 2009, 03:55 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
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Re: Noobs vs. AI's: New series. Conceptual thread/discussion.
Quote:
Originally Posted by Septimius Severus
Does anyone think that the AI would fair better in LA vs. EA? If so why?
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Oops, sorry meant to say does anyone think the computer would fair better in EA vs. LA. In other words, are there any opinions to the contrary? and if so why?
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September 11th, 2009, 02:23 PM
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Corporal
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Re: Noobs, Vets, and AI's: An evolving concept for a new series.
Random idea: teams of noobs led by a vet racing to kill AIs? (That might be interesting, if the victory condition involved killing *your* AIs first--of course, you could interfere with the other team directly if you thought that was more beneficial than going after your own AIs.)
I'd be more interesting playing in a game like that than a pure against-AIs game, I'll admit.
(We cross-posted, SS.)
I'd be interested in that format, potentially, though I'm not sure how much of a noob I count as...
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September 11th, 2009, 02:39 PM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
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Re: Noobs, Vets, and AI's: An evolving concept for a new series.
Yep, that's the idea. The teams would sort of have to work together to defeat the AI team first (as the AI team would be physically located between them and would be attacking all non-computer players) before destroying each other. They could initiate early remote or flying attacks vs. other human teams but it would be in everyone's interest to tackle the AI menace first.
If you have more than 5 complete MP and 5 SP games under your belt you could qualify for one of the intermediate positions.
We'd need 4 top ranked or very experience vets, 4 Intermediate level players, and 8 noobs to comprise the 4 human teams.
And a non-playing person to design the 4 AI builds. One of those builds could be more powerful than the others effectively giving the AI team a captain of their own.
Very exciting prospect. The independents mod rdonj mentioned would make for an even tougher AI menace.
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