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Old September 11th, 2009, 04:58 PM

Micah Micah is offline
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Default Re: Template for reducing late game MM hell

The biggest asymmetry gem-gens provide is when you've got someone pulling in 60% of their former gem income with 10% of their former provinces when you're slogging through a war with them. It makes finishing people off in the late game incredibly difficult when they can concentrate their income so heavily and just worry about defending a single province with all of their forces, first turn defender advantage, layers of domes and a huge gem income.
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Old September 11th, 2009, 05:01 PM
Squirrelloid Squirrelloid is offline
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Default Re: Template for reducing late game MM hell

Quote:
Originally Posted by Micah View Post
The biggest asymmetry gem-gens provide is when you've got someone pulling in 60% of their former gem income with 10% of their former provinces when you're slogging through a war with them. It makes finishing people off in the late game incredibly difficult when they can concentrate their income so heavily and just worry about defending a single province with all of their forces, first turn defender advantage, layers of domes and a huge gem income.
Well, domes are actually part of the problem here. At least the ones that actually block spell effects. (Getting to attack the casting mage but always letting the spell through would be fine). More of a problem than gem gens in my opinion, because it makes turtling and defense too easy.

Edit: from a balance perspective, just removing domes with spell blocking effects from the game would have a lesser effect than removing gem gens on game balance, and severely discourage the turtling everyone whines about.
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