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January 31st, 2003, 03:38 PM
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National Security Advisor
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Well that's fine mlmbd. I will appologize if my tone offended you somehow. However to be fair the whole confusion could have been straigtend out if you had simply explained more clearly what you were going to do. What you are suggesting now is not adding fyron's "real name in the credits" as you originally said, but adding text to the intro.bmp. And you are unable to "create a file to generate a new list", or change "the way things scroll" by simply making changes to the intro.bmp. These are your comments mlmbd. I submit that in the absence of any further qualifying statements your comments showed a lack of understanding of what was possible to change in the intro.bmp and what wasn't. I was merely trying to correct that perceived lack of understanding on your part. I doubt I was the only person that took them that way. In the future if you would be more clear about what you are saying perhaps these misunderstandings could be avoided.
Geoschmo
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February 6th, 2003, 06:24 PM
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Private
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
I asked this in "The Best Mod for solo play but it probably got overlooked in the paragraph. It is probably more appropriate here. I only play against the AI and a few close fiends. There are always Ais in the game.
It just occurred to me.
Which Version of the FQM is the most "AI Friendly"?
Or to put it a different way: Which FQM will generate the least difficult systems and sectors for the AI? Perhaps it is an older Version.
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February 6th, 2003, 08:29 PM
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Colonel
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Ok, I have a question. I loaded the mod using one of the available mod launchers. For some reason, when I tried to pull up any existing races, there weren't any. I then tried to change directories, using the standard races folder, but nothing would load. What am I doing wrong? Do I need to add a pictures/races directory in the mod folder, or there some other factor that's causing this? This happened to another mod I tried to use also.
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February 6th, 2003, 10:08 PM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
F Te antKe:
Both mods make stronger AIs because there are more planets for them to colonize. If you want a very AI-friendly quadrant, use the Paradise type in either standard or deluxe. It has no deadly systems (spatial rupture, black hole, etc.), and only a few nebulae.
Greg:
Do you mean empire files, or ship sets? Which Version of the mod were you using?
[ February 06, 2003, 20:10: Message edited by: Imperator Fyron ]
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February 6th, 2003, 10:42 PM
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Private
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Fyron, I'm sorry. That is right in your help file where I have read it at least 3 times.
Thanks again.
I hope it is made part of the next CD release. I also hope they make you a beta tester if you want it.
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February 7th, 2003, 05:27 AM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
No need to be sorry.
I don't think any new beta testers will be added for SE4. I do hope to get on the beta team for any new games MM makes though. 
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February 9th, 2003, 05:57 AM
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Colonel
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Quote:
Originally posted by Imperator Fyron:
[
Greg:
Do you mean empire files, or ship sets? Which Version of the mod were you using?[/QB]
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As far as I can tell, the mod I'm using is v2.01. But like I said, when I try to load any exiting races, there aren't any. since there isn't a pictures folder in the mod, how do I get any races to choose?
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