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Conceptual Balance Mod 1.5 - .com.unity Forums
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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old September 14th, 2009, 12:01 PM
Squirrelloid Squirrelloid is offline
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Default Re: Conceptual Balance Mod 1.5

Quote:
Originally Posted by Sombre View Post
They might spend lots of time huddled around geothermal outlets.

I thought it was fairly warm deep underground, not chilly. I'm no expert though.
I was just in caves two weeks ago that had ice all summer while the temperature above ground was 90+ (Deg F).

Here's a decent link on the subject: http://www.newton.dep.anl.gov/askasci/env99/env223.htm

Note that since many or most areas have seasonal temperature fluctuations, average temperature can be pretty chilly. In most of the US we're talking <=55 deg F.

(As you get deeper, cave temperature becomes more dependent on geothermal heat and less dependent on surface heating - which could lead to warmer or cooler caves depending on the area's average temperature. You have to go quite deep for geothermal to be 'quite warm' - deeper than any known natural caves and probably deeper than its possible to mine out tunnels.)
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Old September 14th, 2009, 03:27 PM

P3D P3D is offline
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Default Re: Conceptual Balance Mod 1.5

As you are getting even deeper in caves, you end up in groundwater eventually, before it could get to any hot. Removing cold blooded might be too much a boost, though.
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