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Conceptual Balance Mod 1.5 - .com.unity Forums
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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old September 14th, 2009, 03:28 PM
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Default Re: Conceptual Balance Mod 1.5

Quote:
Originally Posted by Sombre View Post
I think heat preference would be ok for agartha too, but it isn't really suggested anywhere in their descriptions etc. Though they do summon up fire elementals and earth elementals rather than water elementals, which suggests some ties with lava/geothermal stuff.
They have the "rhuax pact" spell as a national summon, Summoning magma children with heat and fire power. So that sort of implies a connection to heat and volcanic heritage.

Also I think EA agartha absolutely needs to take heat scales anyway to defend against cold, which is a total killer for them. So pretender design wouldn´t change much anyway, you just wouldn´t lose the income.

Taking away cold blooded would be an alternative but I somehow feel that it is a strong part of the Agartha theme.

Why not just imagine that Agarthas caves run deeper than caves known to man, that they are connected with earth itself and it´s burning core?
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