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				September 14th, 2009, 04:07 PM
			
			
			
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 Sergeant |  | 
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				 Re: Leveraging Magic Bows 
 
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					Originally Posted by Jazzepi  With EA Tien Chi one of my favorite tactic is to give the N1W1 or A1W1 mage commanders bows of bewolf. Script them to quicken self + eagle eyes/aim, then set them to fire large monster. Seed one in each of your border provinces. When an enemy attacks with thugs or SCs, they'll be retarded fairly quickly.
 Jazzepi
 |  First, great turn of phrase at the end there.
 
Second, does the "quickness" casting actually work for you?  In my experience (which is limited after early failures), quickness results in an arrow being fired and then the unit merely advancing forward without taking a second shot.
 
On a more general note, check out Fire Ebola's for some interesting "bow" options.  They are single handed, so a high preciscion unit can equip two (and hopefully an eye of aiming) and throw them into the enemy ranks causing some attrition to units on the front. |  
	
		
	
	
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				September 14th, 2009, 04:19 PM
			
			
			
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 Major General |  | 
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				 Re: Leveraging Magic Bows 
 
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					Originally Posted by OmikronWarrior  
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					Originally Posted by Jazzepi  With EA Tien Chi one of my favorite tactic is to give the N1W1 or A1W1 mage commanders bows of bewolf. Script them to quicken self + eagle eyes/aim, then set them to fire large monster. Seed one in each of your border provinces. When an enemy attacks with thugs or SCs, they'll be retarded fairly quickly.
 Jazzepi
 |  First, great turn of phrase at the end there.
 
Second, does the "quickness" casting actually work for you?  In my experience (which is limited after early failures), quickness results in an arrow being fired and then the unit merely advancing forward without taking a second shot.
 
On a more general note, check out Fire Ebola's for some interesting "bow" options.  They are single handed, so a high preciscion unit can equip two (and hopefully an eye of aiming) and throw them into the enemy ranks causing some attrition to units on the front. |  I dunno, I've heard conflicting reports on this from all angles. TC makes great use of a cheap W9S9 bless, so I generally also throw in a bless which gives the commander natural blessed quickness + quicken self + aim/nature's eyes. You could test it by putting two commanders out, one with no quicken self, and one with quicken self, then see if one fires more often than the other.
 
Really, though, any commander that can buff his accuracy is going to be highly effective. Quickness isn't necessary. Most people don't buff their thugs with air shield (or give items that do it) so bow of bewolf can be a 5 death gem answer to a 50 gem thug. Even if you suicide your guys into battle, they only have to hit once to render the thug/SC useless.
 
Jazzepi
			
			
			
			
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				September 14th, 2009, 04:21 PM
			
			
			
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				 Re: Leveraging Magic Bows 
 Bows of Botulf are good as mentioned, but the vine bow can be, too (edit: and fire bolas).It has a short range, but that doesn't matter much since the spell has a very short effective range (precision) anyway, so instead of putting a mage into your frontlines and watch him die to a stray arrow you can put that bow on a bane. Additional benefit: thanks to the lower range your thug won't target the decoys the enemy has somewhere but the SC that's mopping up the infantry a few steps away.
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				September 14th, 2009, 05:39 PM
			
			
			
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				 Re: Leveraging Magic Bows 
 I've had some success with the idea.  The key is not to put them not on crap indie commanders, but commanders with high natural precision. Toss in an Eye of Aiming and you can be firing a seriously devastating volley with a Bow of War (gets even better with Flaming Arrows).  Bows of War are also a natural source of very good archery for nations that don't do it at all.
 The other bows also have situational uses, and in general the "items army" can use the gems better with items that don't run out of ammo.  My personal favorite is using four guys with Rods of the Phoenix and boots of Quickening and some basic Reinvig.
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				September 14th, 2009, 06:47 PM
			
			
			
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				 Re: Leveraging Magic Bows 
 One other option that i use sometimes is equiping a bow on those cheap/sacred indy mages (shamans, etc.) that have 1N and scripting them to Eagle Eyes and Fire Moster. Its even more effective with nations that have cheap nature mages (LA Pythium, etc.) as you use a secondary castle to keep producing these units and equiping them...
 BTW: A commander with Bow of War casting Eagle Eyes can potentially hit 13 targets? or 13 times the same target?
 
				__________________Currently Playing:
 Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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				September 14th, 2009, 08:27 PM
			
			
			
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				 Re: Leveraging Magic Bows 
 
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					Originally Posted by Makinus  BTW: A commander with Bow of War casting Eagle Eyes can potentially hit 13 targets? or 13 times the same target? |  13 targets. Or, I suppose 13 times the same target if there's only one to aim at.  
They appear to be separate attacks. Aimed and resolved separately. |  
	
		
	
	
	
	
	
	
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