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March 6th, 2003, 04:48 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Quote:
Originally posted by Nodachi:
I'm coming up with an odd map error. The name of the planet is there but the pic isn't. I've got the Lastest planet pack so that's not the problem. If I click on the planet to get info about it I'm getting this error: unable to find... p8193.bmp, which is not a valid pic number. Why would the game even try to use a pic number that high? This is crashing the game and driving me nuts!
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I had that problem IIRC and I think it has to do with the Planets.bmp vs. the NewPlanets.bmp files. You have to rename NewPlanets.bmp to Planets.bmp (after you save the original of course ).
At least I think that was the fix I'm pretty sure that was one of the common mistakes. Anyways IF would know for sure....
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March 6th, 2003, 07:32 PM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Quote:
Originally posted by Gryphin:
Fryon,
If a map is created in FQM Deluxe will it work on PBW?
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Only if the game is using the FQM Deluxe mod. If not, then the map will not work.
Quote:
Originally posted by Nodachi:
I'm coming up with an odd map error. The name of the planet is there but the pic isn't. I've got the Lastest planet pack so that's not the problem. If I click on the planet to get info about it I'm getting this error: unable to find... p8193.bmp, which is not a valid pic number. Why would the game even try to use a pic number that high? This is crashing the game and driving me nuts!
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There is no mention of pic p8193.bmp in SectType.txt. Are you sure that is the correct number that the error message gives?
[ March 06, 2003, 17:34: Message edited by: Imperator Fyron ]
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March 7th, 2003, 12:47 AM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Yes, I've installed the planet pack correctly and renamed the file as needed.
Fyron, I'm positive, that is the bmp it's calling for. What I can't figure out is why.
__________________
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March 7th, 2003, 03:26 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Make a map (or better, a savegame) that does that, save it, and upload it here on Shrapnel so I can see the problem myself.
Check to make sure that that number does not appear in your copy of SectType.txt, as it does not appear in mine.
[ March 07, 2003, 01:27: Message edited by: Imperator Fyron ]
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March 13th, 2003, 09:46 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Fyron's Quadrant Mod Deluxe v2.03
Here is a new Version of FQM Deluxe!
You can get the patch from 2.xx to 2.03 here:
FQM Deluxe v2.03 Patch - a 494 KB download.
You can get the full Version here:
FQM Deluxe v2.03 - a 12,462 KB download.
Or, you can download a smaller Version in which the huge system graphics have been converted to jpeg format. You will need to convert them back to bmp format for them to work in-game. Check the ReadFirst.txt file for the locations of the files. You can get this smaller Version here:
FQM Deluxe v2.03 JPEG - a 3,023 KB download
You can also view the Readme.txt.
You will need at least the Planet Pack of the Image mod installed to play with this mod. It can be gotten from here:
SE4 Image Mod
You have to play maps made with FQM Deluxe with the mod itself; the maps will not work in other mods. This is because files were modded that remove universal compatibility.
For converting those jpegs, you could get Irfan View, at http://www.irfanview.com/. It has a nice batch conVersion utility that will quickly convert a bunch of files from one format to another.
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March 13th, 2003, 09:28 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
FQM Deluxe 2.04 Patch Release
There is a problem in 2.03. I have made a new patch file for 2.04 to fix it:
FyronsQuadrantModDeluxev204patch.zip
Apply this over any full install of FQM Deluxe to upgrade it to 2.04.
Readme.txt
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March 16th, 2003, 11:18 PM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
A question regarding starting points. Can you manually add starting points in a system with medium moons?
Thanks
Kim
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Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
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