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March 13th, 2003, 09:28 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
FQM Deluxe 2.04 Patch Release
There is a problem in 2.03. I have made a new patch file for 2.04 to fix it:
FyronsQuadrantModDeluxev204patch.zip
Apply this over any full install of FQM Deluxe to upgrade it to 2.04.
Readme.txt
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March 16th, 2003, 11:18 PM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
A question regarding starting points. Can you manually add starting points in a system with medium moons?
Thanks
Kim
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Those who can't, teach.
Those who can't teach, slag.
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March 17th, 2003, 05:51 AM
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Brigadier General
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Quote:
Originally posted by Grandpa Kim:
A question regarding starting points. Can you manually add starting points in a system with medium moons?
Thanks
Kim
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Yes. Use the Map Editor.
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Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
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March 17th, 2003, 06:13 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Just do not set them in a sector with any planets when you set htem manually.
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May 20th, 2003, 03:32 AM
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Private
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Join Date: May 2003
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Could you stick the 2.04 patch and readme up at http://galileo.spaceports.com/~kazharii/fqm/ ? That's where I first found the mod via google and I'm sure I'm not the only one  . Thanks!
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May 20th, 2003, 04:57 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
My plan was to release the full copy of 2.04 a day or so after I released the quick fix patch. I just never got around to it.
How'd you find my site on google?
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May 20th, 2003, 10:19 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
So... anyone have any suggestions for how I could make the mod better?
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