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Old September 16th, 2009, 04:12 PM

Micah Micah is offline
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Default Re: Template for reducing late game MM hell

Summons and forging don't require gem *income*, they require gems, which can be saved and aren't subject to being attacked by other players. Taking out gen items doesn't prevent you from keeping a strategic reserve on-hand.
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Old September 16th, 2009, 05:00 PM

K K is offline
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Default Re: Template for reducing late game MM hell

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Originally Posted by Micah View Post
Summons and forging don't require gem *income*, they require gems, which can be saved and aren't subject to being attacked by other players. Taking out gen items doesn't prevent you from keeping a strategic reserve on-hand.
But sustaining a meaningful counterattack does require an income. Basically, an income is the difference between a sneak attack always being a fatal blow or being simply very damaging but something you can fight your way out of.

I doubt anyone truly minds if an opponent is running on a reserve while they have an income because its a simple fact that someone on reserves has a limited number of turns before they become powerless. This means the win will always go to the sneak attacker if they show even a little sense to just wear out that reserve.

There is a pretty clear consensus that having gen-gems makes it harder for an aggressor to steamroll a defender. You've been arguing that it doesn't, AND that having a reserve is like having gem-gens and it does. Pick a side of the debate, because you can't have it both ways
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