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September 16th, 2009, 11:59 PM
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Re: question on Supply trks/depots
I bought ammo supply trks as part of my core units. When they came on the map, they showed that they did not contain any ammo of any type all 0s. I put out of supply tanks and armored cars next to them and in the same hex for 4 turns and neither of them were resupplied with ammo. I've used supply trks before in the scenerios etc and they always showed how much supply they carried and the units would resupply after several turns, but not this time...
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
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September 17th, 2009, 03:03 AM
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Re: question on Supply trks/depots
Quote:
Originally Posted by mac5732
I bought ammo supply trks as part of my core units. When they came on the map, they showed that they did not contain any ammo of any type all 0s. I put out of supply tanks and armored cars next to them and in the same hex for 4 turns and neither of them were resupplied with ammo. I've used supply trks before in the scenerios etc and they always showed how much supply they carried and the units would resupply after several turns, but not this time...
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Which game showed you "supply points" for ammo trucks - not this one or any of its variants!. Nor do they have any "ammo" on board, ever - just internal ammo points unavailable to the end user to view. You may well be thinking of some other game?.
"Out of supply" - do you mean that you put units that had depleted ammo in the hex beside the truck?. If so, and they are not suppressed, and are stationary (And if a helo, landed) then the first unit in the listing will start to reload the used ammo from weapon 1 down to 4. (But not smoke or smoke dischargers). Check the ammo numbers after a couple of turns. Once it is topped up, then the ammo will start to load on the next one on the list, and so on. (WinSP games don't have the ability to supply an infinite number of units simultaneously like the old SSI versions.)
Andy
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September 17th, 2009, 11:20 PM
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Re: question on Supply trks/depots
Andy, tks for the feedback, however, in one of the scenerios that i played, can't remember which one as I've played a good portion of them. I did have ammo trks that showed so much he, ap etc.points and they were reduced as they resupplied units. I wish I could remember which one it was. But I will try again to use resupply, I had l unit next to the hex and 1 unit in the same hex, neither one after 4 turns received supply... however, I just bought another supply trk in my current campaign game and will let you know if it works... Tks again to everyone for the helpful feedback, appreciate it... tks again
mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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September 18th, 2009, 11:24 AM
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Re: question on Supply trks/depots
Quote:
Originally Posted by mac5732
Andy, tks for the feedback, however, in one of the scenerios that i played, can't remember which one as I've played a good portion of them. I did have ammo trks that showed so much he, ap etc.points and they were reduced as they resupplied units. I wish I could remember which one it was. But I will try again to use resupply, I had l unit next to the hex and 1 unit in the same hex, neither one after 4 turns received supply... however, I just bought another supply trk in my current campaign game and will let you know if it works... Tks again to everyone for the helpful feedback, appreciate it... tks again
mac
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You may have been confused by an ammo truck or halftrack that had its own AAMG, hence ammo stats of its own for its weapon?. (99% of ammo units are unarmed). Those stats would have nothing to do with ammunition supply, which is internal and hence invisible to the end user.
Andy
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September 19th, 2009, 04:29 AM
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General
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Re: question on Supply trks/depots
Both units (supplier & reciever) need to be stationary for the entire turn for resupply to happen. Unless heavily suppresed automatic as Andy described.
Must be in same hex or adjacent unless a dump or bunker which supply at half rate 1 hex further out.
Ammo Cannisters will not resupply big weapons based on warhead size (see game guide for more info) but the rest should reload pretty much anything.
If you had it by a unit that is firing & it is supplying that unit first it may never get time to reload the other stuff.
If its next to ATGMs SAMs or heavy arty they are slow to reload so it has no "time" to reload another unit further down the list.
Loads in order of purchase so if its main role is to supply arty but might need for SAMs to as a priority buy the SAMs before the arty & it will reload them first otherwise it will just keep toping off the arty as it fires.
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September 26th, 2009, 12:50 AM
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Re: question on Supply trks/depots
ok, new game same problem, l tank and l armored car in same hex as ammo trk for six turns, none of them have moved and none of them have been resupplyed. I'm willing to send you the save game files if you would send me your emails. send to mac5732@gmail.com
this is getting frustrating especially when my armor runs out of ammo.... UGH (I would post here but apparantly this site doesn't work with a cmt file....
tks mac
__________________
just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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September 26th, 2009, 07:06 AM
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National Security Advisor
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Re: question on Supply trks/depots
Quote:
Originally Posted by mac5732
ok, new game same problem, l tank and l armored car in same hex as ammo trk for six turns, none of them have moved and none of them have been resupplyed. I'm willing to send you the save game files if you would send me your emails. send to mac5732@gmail.com
this is getting frustrating especially when my armor runs out of ammo.... UGH (I would post here but apparantly this site doesn't work with a cmt file....
tks mac
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Zip or RAR both the game files up together just like you would send as a PBEM and attach to your message, and I'll have a look.
Andy
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September 19th, 2009, 03:15 PM
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Shrapnel Fanatic
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Re: question on Supply trks/depots
Quote:
Originally Posted by mac5732
Andy, tks for the feedback, however, in one of the scenerios that i played, can't remember which one as I've played a good portion of them. I did have ammo trks that showed so much he, ap etc.points and they were reduced as they resupplied units. I wish I could remember which one it was. But I will try again to use resupply, I had l unit next to the hex and 1 unit in the same hex, neither one after 4 turns received supply... however, I just bought another supply trk in my current campaign game and will let you know if it works... Tks again to everyone for the helpful feedback, appreciate it... tks again
mac
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If you continue to have problems with this, post a save game and give others on the forum a chance to look at it.
Don
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September 19th, 2009, 10:33 PM
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Brigadier General
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Re: question on Supply trks/depots
If it continues, I will post a save game, tks again everyone for the feedback and help
mac
__________________
just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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