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July 20th, 2003, 09:23 PM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
You aren't sure that every solar system is as big as ours, but you are sure they have 4-5 planets? 
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July 20th, 2003, 11:42 PM
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National Security Advisor
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Quote:
Originally posted by Imperator Fyron:
You aren't sure that every solar system is as big as ours, but you are sure they have 4-5 planets?
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I was making a suggestion as to reduce the number of planetoids in the mod, since it makes some PBW games a micromanagement nightmare. 
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July 21st, 2003, 12:02 AM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
That is what I had figured. Perhaps you should have just said that in the first place. 
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September 16th, 2003, 12:05 AM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Currently making the next Version of FQM. Any Last-minute suggestions (that would not take many hours of work to implement...)?
2.05
- Changed so that you can no longer start in a system with 1, 2 or 3 planets or the Double Asteroid Belt system type as a home system.
- Added Standard type systems without asteroid belts. They have just 2 asteroid fields.
- Added Mid-Life No Ast Belt quadrants that use the Standard No AS system types.
- Fixed the object masking bug. All objects in all system types will now be masked properly.
[ September 15, 2003, 23:19: Message edited by: Imperator Fyron ]
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September 16th, 2003, 01:19 AM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Could you include instructions on how to make changes to things like damaging warp points, asteroids, etc.
Perhaps have hidden planets in nebulas or something odd like that.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 16th, 2003, 01:35 AM
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Second Lieutenant
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Quote:
Originally posted by Atrocities:
Perhaps have hidden planets in nebulas or something odd like that.
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Like that idea! - How 'bout it?
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September 16th, 2003, 01:45 AM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
I don't want to add any new system types to the quadrant entries at this point (as there are some 40+ I would have to update... *shudders*). So, I would have to add the planets to existing nebulae, which would mean they would always be in the same type of nebulae.
New List:
2.05
- Changed so that you can no longer start in a system with 1, 2 or 3 planets or the Double Asteroid Belt system type as a home system.
- Added Standard type systems without asteroid belts. They have just 2 asteroid fields.
- Added Mid-Life No Ast Belt quadrants that use the Standard No AS system types.
- Fixed the object masking bug. All objects in all system types will now be masked properly.
- Changed the stable WP in SectType.txt to use pic 581, the B5 jump gate. Now, all artificially created WPs will use this image. Some random WPs use it too.
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