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September 16th, 2003, 02:38 AM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
New list for 2.05
- Added WPL Mid-life quadrants that have fewer than normal warp points.
- Added Pseudo-FTL maps, which will have 10 WPs coming from nearly every system (except around the edges of the map). This simulates the ability to travel to any nearby system on the map.
- Added Spaghetti quadrants in which the WPs tend to form strings of systems.
- Added Standard type systems without asteroid belts. They have just 2 asteroid fields.
- Added Mid-Life No Ast Belt quadrants that use the Standard No AS system types.
- Changed the stable WP in SectType.txt to use pic 581, the B5 jump gate. Now, all artificially created WPs will use this image. Some random WPs use it too.
- Changed the description of the Star Unstable abilities in StellarAbilityTypes.txt so that they indicate that the star has a few millennia of life left in it.
- Changed so that you can no longer start in a system with 1, 2 or 3 planets or the Double Asteroid Belt system type as a home system.
- Fixed the object masking bug. All objects in all system types will now be masked properly.
- Added Maze quadrant type.
[ September 16, 2003, 01:50: Message edited by: Imperator Fyron ]
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September 16th, 2003, 04:30 AM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
New Versions!
FQM Deluxe 2.05 is out!
FQM Standard 1.19 is out!
The mods can be acquired from the official FQM Web Site. You can check the readmes on that page to see what is new.
You might notice that the files are vastly different sizes. This is because I have tapped into the awesome power of the RAR archive.  But, I have made them self-extracting RAR files, so you do not need WinRAR to open them (although it is a good idea to get this program anyways). WinZip sucks, and can not open RAR files. So, the full FQM file is ~3 MB smaller than the Last Version. However, the JPEG Version is actuall ~1 MB larger. This is because I remade the jpg system images in Photoshop, and they now have 0 loss of color information.
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September 16th, 2003, 03:26 PM
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General
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Maze rocks.
I voted to change the name to
DigDug
Lady Bug
or
PacMan
But Fyron does not know those games.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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September 16th, 2003, 08:06 PM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
I know Pacman... but Maze works just as well. You can change the name in your local copy; it will not affect MP games in any way.
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November 1st, 2003, 02:14 AM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Working on the next Version of FQM:
Version 2.07 - 31 October 2003:
Files Altered: QuadrantTypest.txt, StellarAbilityTypes.txt, SystemTypes.txt
1. Changed - Version history moved from Readme.txt to History.txt. Format changed.
2. Added - Added Chaotic Warp Point to StellarAbilityTypes.txt, which is a copy of the Unstable Warp Point from FQM 2.06.
3. Changed - Standard # AS I Un WP systems are now Standard # AS I Chaotic WP systems. Such systems use the Chaotic Warp Point type instead of Unstable.
4. Changed - Chaotic Region systems now use the Chaotic Warp Point ability rather than Unstable Warp Point.
5. Changed - The warp point ability that did 6500 damage now does 650 damage.
6. Changed - The occurance of damaging Warp Points is now at roughly 20% of the pre-2.07 levels. 1.1% of WPs will have the Sector - Damage ability. 1.1% of WPs will have the Warp Point - Turbulence ability.
7. Added - Stars can now have level 3 cloaking, providing a full spectrum of cloaking.
8. Fixed - The WP ability that gave a Sight Obscuration level of 1 now gives level 2, so that it can actually provide cloaking.
9. Added - Added an alternate StellarAbilityTypes.txt file that shows the effect of each ability in the ability description. This file is only accessed when the map is created, and never during the game. So, the host of a multiplayer game (if the players so desire) could use it to make the game, and the players would not have to do anything special.
Any suggestions?
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November 1st, 2003, 03:48 AM
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Shrapnel Fanatic
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Location: USA
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
These are some nice fixes Fyron. Reading the Version history helps to undestand a lot about what is going on with this mod.
Great work.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 1st, 2003, 04:44 AM
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Lieutenant Colonel
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Location: Virginia
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
I'll try to have the new nebula pics to you tomorrow evening.
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