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A Discussion on kingmaking and community standards. - .com.unity Forums
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Old September 18th, 2009, 12:05 PM

quantum_mechani quantum_mechani is offline
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Default Re: A Discussion on kingmaking and community standards.

Quote:
Originally Posted by Sombre View Post
Well your enemy isn't your enemy once you're dead. I guess I just don't get why you'd care that the resources you give when you are 'alive' (yet to be finished off is more appropriate perhaps) will be used after your death by someone who is no longer your ally against someone who is no longer your enemy.

I understand the concept of revenge of course, and there's a place for it in dom3, I just think you shouldn't aim to influence the game in a way that has nothing to do with the success or even story of your nation.
I suppose because I do believe in bounce backs to some degree. Maybe not to the point of winning, but I think you can go from stuck in your sieged capital to a viable power. I also think it's extremely difficult to kill off someone who mounts a competent, conservative defense. So given that, I have a hard time not pulling out all the stops for survival both from a RP and strategy perspective.

That said, I do recognize I tend to get caught up more with winning a war than winning a game, so I can understand other people have different perspectives.
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