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September 12th, 2009, 08:39 PM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 552
Thanks: 8
Thanked 4 Times in 4 Posts
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Re: Summer Madness, a game of strategic exploration.
As everyone should have noticed by now, Pangea broke their NAP with Ermor and attacked us, for whatever reason. Yomi decided to join them but they weren't NAPed with us in the first place.
Feel free to break any treaty with Pangea at any time.
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September 13th, 2009, 03:56 AM
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Corporal
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Join Date: Jul 2009
Posts: 75
Thanks: 14
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
Hey just a quick check - are we doing 24hr/48hr/??hr turns? Just wanted to check so I don't have to ask for extensions. I noticed (and appreciated) the large gap of time waiting last week while I was gone on break, but I just wanted to make sure if I somehow missed an announcement re: schedules changes.
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September 13th, 2009, 01:37 PM
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Sergeant
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Join Date: Jul 2009
Location: New York City
Posts: 355
Thanks: 59
Thanked 9 Times in 7 Posts
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Re: Summer Madness, a game of strategic exploration.
Quote:
Originally Posted by Ossa
Feel free to break any treaty with Pangea at any time.
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Would you like some cheese with that whine?
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September 14th, 2009, 05:19 PM
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Corporal
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Join Date: Jul 2009
Posts: 75
Thanks: 14
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
Yeow... Zing! 
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September 18th, 2009, 10:13 AM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 552
Thanks: 8
Thanked 4 Times in 4 Posts
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Re: Summer Madness, a game of strategic exploration.
Some more bread would be nice too.
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September 19th, 2009, 04:48 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Summer Madness, a game of strategic exploration.
From what I understand, the NAP got broken because he already had too much cheese and wasn't sharing it... =)
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September 19th, 2009, 08:52 AM
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Corporal
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Join Date: Jul 2009
Posts: 75
Thanks: 14
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
I know Ossa's leading by a fair margin in this game in terms of everything basically  but to be fair I can certainly understand him taking a "Lawful" approach to dealmaking. I know I'd be pissed and whining in RP-mode if people broke all my NAPs, heh.
Not sure if it helps him build his case, given that several nations around him are united against him. Does make for plenty of epic drama though. *passes popcorn*
PS - Kindly leave all out-of-SummerMadness-game drama by the door, though. 
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September 25th, 2009, 12:55 AM
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Private
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Join Date: Sep 2009
Posts: 24
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
Hi, I will be temporarily subbing for Anthropos who is overloaded with work at the moment.
I will also handle all admin duties as they are needed. Let me know if hosting times or other options need to be changed.
I will be joining the game starting turn 47. I have been apprised of the diplomatic situation already but am receptive to new diplomatic overtures. All former diplomatic treaties will be followed, and new, friendlier relations welcomed in PM discussion.
Last edited by Elegy; September 25th, 2009 at 01:03 AM..
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September 25th, 2009, 05:01 AM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 552
Thanks: 8
Thanked 4 Times in 4 Posts
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Re: Summer Madness, a game of strategic exploration.
I'm officially renouncing any claims I have on any lands - Pangea's dagger is too much for me to handle with all those Yomi SCs jumping around.
I'll probably be out of the game in a dozend turns. I went for tart spam too early, and now I dont have the items or spells to equip my monsters.
I'm still pissed at the NAP breaking though, whatever the reasing. Casting Leprosity or anything on your partner is one thing, but outright attacking... 
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September 27th, 2009, 05:32 PM
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Private
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Join Date: Sep 2009
Posts: 24
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
Just to doublecheck, are people fine with the turn pacing? I noticed a few players submitting their turns really close to the clock and a stale these past turns. Let me know if the timer needs to be relaxed, otherwise I think 48-hour turns seem to feel about right.
(says the Aboleth with little to play around with, yes)
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