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September 16th, 2009, 05:43 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Thanked 54 Times in 39 Posts
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Re: Forge of Godhood - started
ok, will do 
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September 16th, 2009, 09:48 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Re: Forge of Godhood - started
crap, I was going to extend the turn again if quantum hadn't submitted, but then I wasn't around. sorry qm
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September 17th, 2009, 04:10 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
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Thanked 296 Times in 136 Posts
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Re: Forge of Godhood - started
The game engine hereby apologises to the holy ones for once again not making any new mercenaries available for them to brainwash with their religious views.
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September 17th, 2009, 04:46 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
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Re: Forge of Godhood - started
Well what are we going to spend our money on then!?
I guess it will have to be more PD. : sigh :
-- The Council of Cardinals
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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September 18th, 2009, 01:16 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Forge of Godhood - started
Quote:
Originally Posted by archaeolept
crap, I was going to extend the turn again if quantum hadn't submitted, but then I wasn't around. sorry qm
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Whoa - actually this could be a big deal. There was a major battle b/w Atlantis and Aby this turn. If QM didnt have a chance to script for it....
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September 19th, 2009, 11:28 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
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Re: Forge of Godhood - started
Quote:
Originally Posted by Ironhawk
Quote:
Originally Posted by archaeolept
crap, I was going to extend the turn again if quantum hadn't submitted, but then I wasn't around. sorry qm
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Whoa - actually this could be a big deal. There was a major battle b/w Atlantis and Aby this turn. If QM didnt have a chance to script for it....
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Yeah that went rather poorly for that reason.
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September 19th, 2009, 03:43 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Thanked 54 Times in 39 Posts
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Re: Forge of Godhood - started
qm has arrived at his destination, but I fear he may have passed out, so i'm extending this host.. again
+6 hrs.
also still waiting on eriu.
Last edited by archaeolept; September 19th, 2009 at 03:57 PM..
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September 19th, 2009, 04:20 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Thanked 54 Times in 39 Posts
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Re: Forge of Godhood - started
hmmm that was strange, it hosted anyways, even though the game page had it as set to host in 6 hrs, ie. 4:00 GMT. I guess Alpine doesn't get 6 bonus hours, sorry Alpine
llama has been notified in case there is some sort of communication issue between llamaserver.net and the gameserver proper.
Last edited by archaeolept; September 19th, 2009 at 04:31 PM..
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September 19th, 2009, 05:13 PM
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Sergeant
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Join Date: Aug 2008
Posts: 337
Thanks: 1
Thanked 13 Times in 7 Posts
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Re: Forge of Godhood - started
Quote:
Originally Posted by archaeolept
hmmm that was strange, it hosted anyways, even though the game page had it as set to host in 6 hrs, ie. 4:00 GMT. I guess Alpine doesn't get 6 bonus hours, sorry Alpine
llama has been notified in case there is some sort of communication issue between llamaserver.net and the gameserver proper.
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ugh I was counting on that time
Sorry to stale guys, it won't happen again. It also shouldn't hurt me much at this point anyway.
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September 19th, 2009, 06:21 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Forge of Godhood - started
sorry to hear that
really, we have no idea why it happened - atm, I'm guessing changes to hosting time just weren't even being recognized at all by llamaserver, even though they got updated on the game page.
the only solution would be a general rollback, which I really hope is not warranted...
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