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June 21st, 2002, 08:42 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Finite Resource Games
Quote:
That'll come in handy. There's nothing worse than having all those resources and being feared of exhausting them....
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Religious tech can help a lot there. With a nature shrine, you don't have to waste time and facility spaces by building VI's on your outPosts. I like to start the colonies out as research, and then convert one facility at a time to resources, once the shrine effect is more than enough to support it.
Basically, I play finite resources as if it were an infinite resources game, except with a little bit of pre-extraction terraforming.
The calculation for how much you can safely extract goes like this:
Current Value * (Sum of VI effects) / 10 turns / extration rate of facility = # of facilities the planet can support
Always round down, and you will have a bountiful harvest of resources for ever.
[ June 21, 2002, 19:46: Message edited by: Suicide Junkie ]
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June 21st, 2002, 09:54 PM
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Lieutenant Colonel
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Join Date: Dec 2001
Location: Scottsdale AZ
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Re: Finite Resource Games
Nature Shrine is system level. VI is planet level. So they should stack, right?
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June 22nd, 2002, 07:09 AM
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Private
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Join Date: Jun 2002
Location: UK
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Re: Finite Resource Games
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Originally posted by Taera:
12 players? thats a little too much.
May i suggest 6 players each with their own star cluster where the map and player placement will be created by a non-player moderator?
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Yeah, I was just saying that as a for-instance
Anyone wanna go to PBW and set this up? I would myself except I'm new to the whole SE4 on-line thing and I'm ignorant to some of the things players like or don't like in their settings. Something original, surely, but how am I supposed to know what hasn't been tried a thousand times already?
So do you guys think Religious has an advantage on a finite Resources map? It's a whole lot of points, worth it though from what I'm reading here and other places.
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June 22nd, 2002, 06:05 PM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Finite Resource Games
2Marvin: no idea, new too. hehe.
shrines and VI do stack. thats for those realy big mining planets. Religious is quite the powerful when used on finite resources maps, but then again there is the Solar Generator from Crystallurgy that generates resources for free...
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June 22nd, 2002, 07:46 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Finite Resource Games
VIs stack with other VIs as well.
If you felt like it, you could fill up a huge planet with VI3's and get 75% more resources (almost double!) your resource value every ten turns.
At one point, solar generators were depleting the planet's resources, but it was fixed in v1.59
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June 23rd, 2002, 03:53 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: Finite Resource Games
Finite resources on PBW can be pretty interesting. There are meaningful trade-offs between the time and investment needed to get sustainable production, and just draining a planet dry. Trade income and storage become more important. I would say that Religious should probably cost a little more in a finite resources game, and would tend to recommend High or at least Medium research costs. Maintenance reduction ability is also massively important.
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