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Guide Agartha, Pale ones - a study in darkness (CBM) - .com.unity Forums
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Old September 22nd, 2009, 02:07 AM
Squirrelloid Squirrelloid is offline
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Default Re: Agartha, Pale ones - a study in darkness (CBM)

I think this guide, while possibly insightful on some expansion parties that work, is otherwise best summed up as follows:

'If you find a lot of death gem sites, you can have killer research and do lots of cool stuff.'

The problem being, if you *don't* find a lot of death gem sites, then you're up a creek without a paddle.
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Old September 22nd, 2009, 03:09 AM

Illuminated One Illuminated One is offline
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Default Re: Agartha, Pale ones - a study in darkness (CBM)

Hmm, yeah, I'm always sceptic about guides that rely on specific gems since I've had both good luck and bad luck. Still, death gems seem to be the most reliable and you don't need that much.
I'd be more worried about the requirement to get the battle setup right, since when fighting a human player you will always have to adapt without full information. I.e. a nation with a single strong unit is better than one that can get a good mixed force imo because less can go wrong - and noone says that the mixed force nation is more flexible (compare Agartha with Sauro, Poison Archers will ruin you and Sauro can on top of that use the cavalry, sacreds, hydras, and it's not that Agartha has the better magic).
With which I don't mean to say that the guide is bad, I find it very good.
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