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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old September 22nd, 2009, 06:24 AM
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Jarkko Jarkko is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Kuritza View Post
Didnt see these 'hero blades' yet. New weapon, custom made to slay SCs?
From the first post of this thread:
Quote:
New forgable item added: Hero's Blade, 2e, const level 2 to forge. Mostly similar to sword of sharpness except on hit it does 15 extra ap damage to most enemies, and 45 ap to larger enemies.
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Old September 22nd, 2009, 10:55 AM

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Default Re: Conceptual Balance Mod 1.6

Lets hear it for Hoburg Champions!
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Old September 22nd, 2009, 10:57 AM

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Default Re: Conceptual Balance Mod 1.6

Good work with the new CBM QM,

Something that caught my eye couple of weeks ago is why the Clockwork Horror exhaust "ability" hasn't been changed in the CBM so far. Maybe it has been discussed in some of the earlier version release notes.. Recently I've just been wondering with friends if the whole exhaust 15 is really necessary for them and would the drop to exhaust 10 or even 5 make them that much more powerful?
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