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Mod Conceptual Balance Mod 1.6 - .com.unity Forums
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Old September 22nd, 2009, 02:08 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Psycho View Post

1) Gorgon 150 points - it's too much. Pangaea needs their Gorgon.
This is a big reason behind cheaper pans.

Quote:
Originally Posted by Psycho View Post
2) Tartarians -25% hp. I'd rather see reducing their numbers in games, than nerfing them further. I think that increased gem cost would be a better thing to do.
I considered lower gem cost, but I was convinced that would give tartarian troops less of a niche, and make GoH and the chalice that much more critical.
Quote:
Originally Posted by Psycho View Post
3) Hero's Blade - this one scares me the most. It seems such a huge boost to thug nations, the ones that can already take 90% of your provinces in one turn.
Well, thugs could already holy scourge vs. a very large percentage of SCs. The aim here is to give human-sized nations an option against giant nation's natural SCs, which lack weaknesses like magic being or undead.
Quote:
Originally Posted by Psycho View Post
4) MA Agartha got crossbows - seems unthematic, they are living in caverns.
LA Agarthan humans use them, and frankly 4 types of troops (all infantry) outside the capital is just not enough troop variety.
Quote:
Originally Posted by Psycho View Post
5) Sauromatia poison archers increased to 20 gold. I think this is too much. Firstly, they are a capital only unit and secondly they are not better than Ctis poison slingers which cost 15 gold.
As Arch said, poison slingers are not a good comparison. 20 gold is maybe slightly much, but they were definitely abused at the old CB price.
Quote:
Originally Posted by Psycho View Post
6) Tomb wyrms got fear - this could be overpowering.
I would be extremely surprised if this were the case- 20d gems for a unit that spawns one per turn.
Quote:
Originally Posted by Psycho View Post
7) Kailasa capital only mages cheaper, and all sacred troops -5 gold. Kailasa doesn't have money problems, I could always buy all the troops I needed. And besides, their sacreds work better in small groups, you don't need many of them. Reducing prices of celestial summons is what is needed because of the clam nerf.
I could look at the summons too, but gold boosts are always helpful.
Quote:
Originally Posted by Psycho View Post
8) Naiad Warriors too cheap, could be overpowering.
It's possible... but I can think of very few traditionally strong nations that can make good use of them.

Quote:
Originally Posted by Stavis_L View Post

1) You specify 2 different cold aura values for Niefel giants, one right after the other:
That looks to be a rather nasty bug.

Quote:
Originally Posted by Stavis_L View Post
2) Why remove the Living Pillar hero?
Because he was neither very interesting or very good. Hopefully I'll replace him with something better eventually.
Quote:
Originally Posted by Stavis_L View Post
3) Summon Likho cost bump - was anyone actually summoning these? Please do tell? At 2D, I *might* summon one in a pinch as a scout/black-heart chassis...though still probably not.
This was a request by Baalz. He found the event causing quite severe.
Quote:
Originally Posted by Stavis_L View Post
4) Why the size increase for cyclops + corresponding Tartarians? Is this because of the Hero blade changes?
Yes, because of the blade.
Quote:
Originally Posted by Stavis_L View Post
5) If you want to make the headless hoburg marginally more useful, you could equip it with one of the new hero blades instead of the sword of sharpness it has now.
That is a very good idea.
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