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Old September 22nd, 2009, 03:38 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

That's true. And I fully expect that, whether you do or not, alugra has enough clams and stones that my gem income was never double that of the next two nations. I doubt it is even now.
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Old September 23rd, 2009, 03:14 AM
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Default Re: Tourmaline - Mod Nations Game (Playing)

Quote:
Originally Posted by rdonj View Post
That's true. And I fully expect that, whether you do or not, alugra has enough clams and stones that my gem income was never double that of the next two nations. I doubt it is even now.
What? I have clams! Why didn't anyone tell me!

Now if I can just find the damn things...
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Old September 23rd, 2009, 09:14 AM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Don't think I don't know the REAL reason you sent those troops into the lake. I have to admit, you almost had me fooled, hiding your clams of pearls there amidst beds of oysters might have fooled a less paranoid foe. But not I, for you see, my paranoia reaches unparalleled depths of extravagance.
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Old September 23rd, 2009, 07:29 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Seeing as how we're delaying all the time anyway, does anyone object to setting the timer to 72 hours?
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