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September 24th, 2009, 09:25 PM
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BANNED USER
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Join Date: Jan 2009
Location: a small farm
Posts: 340
Thanks: 73
Thanked 103 Times in 42 Posts
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Re: Single player with #allies
Quote:
Originally Posted by Maerlande
#allies 10 1
#allies 10 17
#allies 10 20
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adding
#allies 1 17
#allies 17 20
#allies 1 20
... gets you [EA] Ermor, C'tis, Niefelheim, and Hinnom all on a team. Good luck, you are about to get creamed.
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September 24th, 2009, 10:00 PM
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BANNED USER
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Join Date: Dec 2007
Location: Alberta, Canada
Posts: 518
Thanks: 26
Thanked 55 Times in 29 Posts
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Re: Single player with #allies
Heh. Yeah, pyg. I'll probably just make them teams of 2. Since I wasn't doing it right at all before.
I agree Gandalf. I've been making great use of RanDom and SemiRandom. However, I find I prefer to semi randomize great maps (like parganos) rather than the randoms. I just can't seem to get satisfying random maps. Now I need to make my own god files. I've just started learning the map commands.
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September 24th, 2009, 10:54 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Single player with #allies
Ah. I've never tried using the #allies command, so I didn't really have a response for that. So I made a suggestion for another way to make the AI harder. In any case, you know what to do once you've beaten 6 allied AIs now 
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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September 24th, 2009, 11:52 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Single player with #allies
Have you seen my maps?
http://www.dom3minions.com/maps.htm
Here is some of the code from one of my map generator scripts.
Code:
SZ=400
GCOL1=" 50 100 50 250 "
SCOL1=" 20 50 80 220 "
BCOL1=" 111 194 21 50 "
SBCOL1=" 36 119 202 29 "
OTHR=' --mountpart 50 --farmpart 20 --mapnoise 110 '
for x in `seq 1 9`
do
uptime >>$LOG
dom3 -T --makemap $MAPNAME_0$x --mapsize 2400 3200 --mapprov $SZ \
--mapaa $OTHR \
--mapgcol $GCOL1 \
--mapscol $SCOL1 \
--mapbcol 36 119 202 29 \
--mapsbcol 111 194 21 104
It sets colors (I really prefer my maps green)
and it sets the moutains much higher to create lots of strategic chokepoints. I tend to run them in large batches on my server then look for ones that I feel are particularly worthwhile. Such as...
http://www.dom3minions.com/RandomMaps/Keepers/
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September 25th, 2009, 11:43 AM
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BANNED USER
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Join Date: Dec 2007
Location: Alberta, Canada
Posts: 518
Thanks: 26
Thanked 55 Times in 29 Posts
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Re: Single player with #allies
Gandalf,
I've used your settings in Random quite a bit and I've jumped onto a couple of your AI chaos games although I didn't go far. I play with the fiddle provinces set very high for a surprise every game so it's similar but not as severe as your chaos games. Those are vicious
I'll have a look at your keepers. Might be pretty cool.
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September 25th, 2009, 11:45 AM
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BANNED USER
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Join Date: Dec 2007
Location: Alberta, Canada
Posts: 518
Thanks: 26
Thanked 55 Times in 29 Posts
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Re: Single player with #allies
Rdonj,
Yeah I finally signed up to MP on NvV. I'll have to slow down my play. I tend to play 100 turns a day or so in SP so I get kind of careless and play intuitively rather than organized.
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