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September 24th, 2009, 10:01 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Hydra Tamer
What the heck is this fool used for?
Can he actually make hydras?
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September 24th, 2009, 10:33 PM
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Private
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Join Date: Aug 2009
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Hydra Tamer
No, he can't create hydras, but he has the advantage of being poison immune so you don't have to worry about their poison cloud killing the guy off. Doesn't make much sense to use the Tamers if you just place your commanders properly anyways, but it's thematic, so there you go.
I forget, do they have Animal Awe? Could possibly be useful for stopping elephants, if you are broke and desperate.
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September 24th, 2009, 10:43 PM
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Corporal
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Join Date: Oct 2008
Posts: 162
Thanks: 13
Thanked 7 Times in 5 Posts
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Re: Hydra Tamer
Elephants will never be a problem for Pythium, hydras eat them for breakfast.
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September 24th, 2009, 10:45 PM
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Private
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Join Date: Aug 2009
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Hydra Tamer
I know, that's why "broke" and "desperate" were used as qualifiers
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September 25th, 2009, 07:30 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Hydra Tamer
I don't think he has animal awe anyway, no matter how broke and desperate you are.
I'd like to see them actually do something. Possibly have animal awe and a dt_large weapon.
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September 25th, 2009, 08:35 AM
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Corporal
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Join Date: Jan 2009
Location: Modena, Italy
Posts: 192
Thanks: 27
Thanked 21 Times in 10 Posts
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Re: Hydra Tamer
What about a "summon allies" for hydra hatchlings? That could fit in CBM.
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September 25th, 2009, 09:15 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Hydra Tamer
Hydra tamers are perilously close to useless.
They are useful for the retreating hydra trick: set the hydras near the front with guard commander order, and the commander at the back. They then retreat, leaving a poison cloud behind them. Enemy units move through the posion cloud to try to engage the hydras, and start dying as they chase the hydras to the back of the map. Try that without a poison-resistant commander, you'll have cause for embarrassment.
Could give them a summon hatchling ability. You'd have to increase their cost a lot, as that's a HUGE advantage.
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September 25th, 2009, 09:44 AM
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First Lieutenant
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Join Date: Nov 2007
Location: Wizard\'s Tower
Posts: 603
Thanks: 26
Thanked 11 Times in 11 Posts
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Re: Hydra Tamer
I was thinking more of a summon allies with only 25% chance of getting an hydra hatchling. or 75% chance of not getting anything.
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September 25th, 2009, 10:23 AM
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Corporal
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Join Date: Jan 2009
Location: Modena, Italy
Posts: 192
Thanks: 27
Thanked 21 Times in 10 Posts
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Re: Hydra Tamer
Quote:
Originally Posted by Torin
I was thinking more of a summon allies with only 25% chance of getting an hydra hatchling. or 75% chance of not getting anything.
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I don't think that can be done, but I'm not an expert modder.
As far as I know, you can either automatically summon 1 or 5 units automatically(not BETWEEN 1 and 5, just 1 OR 5), give them the ability to spend a turn for 1,2 or 5 units, or use the automatic summoning dependant on dominion strength, but that isn't really thematic for Hydras.
EDIT: Now that I think of it, there could be a way to have them summon Hydra "eggs", but I fear that the maximum incubation time would be 1 month. Still, better than nothing.
Last edited by Amonchakad; September 25th, 2009 at 10:32 AM..
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September 25th, 2009, 11:01 AM
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Corporal
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Join Date: Oct 2008
Posts: 94
Thanks: 13
Thanked 18 Times in 10 Posts
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Re: Hydra Tamer
Hydra tamers should be able to safely lead hydras on raids into miasma-covered provinces. It is not much, but at least it is something.
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