.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old September 26th, 2009, 06:45 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Bretonnia, Knights of the Grail v.0.83 -- Finally a stable release!

Can't tell you how much I'm enjoying this mod Burn. It's absolutely top stuff.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #2  
Old September 27th, 2009, 04:49 AM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Bretonnia, Knights of the Grail v.0.83 -- Finally a stable release!

Quote:
Originally Posted by llamabeast View Post
Can't tell you how much I'm enjoying this mod Burn. It's absolutely top stuff.
I'm very glad to hear that. You just wait for the Dwarfs. They will rock your socks to the next millenia.

Mind if I use this quote for advertisement purposes?

Here is some stuff from the Sing of the Hammer game thread, thought that it might be better to discuss these things here.


Quote:
Originally Posted by llamabeast View Post
Some Bretonnia things, and a bug:

1) Is it deliberate that the questing knight leader has leadership zero? It's really aggravating, being as he comes with troops and produces troops every turn. I always have to recruit a Bretonnian Lord just to tag along with him and bring his troops.
Yeah, he's a bit unfinished at the moment. He was poorleader in 0.6 but it still proved a bit too good as a commander in the early game (basically you could build Knights and summons these to lead them, allowing for 100% maiden/damsel recruit rate in capitol). In retrospect, I should've just let them be as they were.


Quote:
Originally Posted by llamabeast View Post
2) I'd like to request a minor sprite change to the questing knight commanders, so I can recognise them from their troops on the battlefield.
Well, this would be a consistency issue then. You see, I could give a different graphic to the Q.Knight commander you get from "Call of the Quest", but the commanders you get from "Errantry War" and "Virtue of the Quest" would be just a GoR'd basic Questing Kinght, which might raise some confusion.

Quote:
Originally Posted by llamabeast View Post
3) I don't understand why Virtue of the Quest is both harder to cast and to research than Errantry war. I mean basically, it's just Errantry War + free cloud trapeze, right? I can see maybe it is worth a little research to get the option of that convenience (though it is rather niche), but if I ever manage to get an S3 damsel the chances of me using her for that are almost zero. Short version: I suggest it should be S2. Or even S1.
Hmm, quite true. I'm just trying make a nice and logical procression of the "Quest" spells, but I haven't made the top spell "Grail Crusade" (requiring S4!) at thaum 9. I'll probably boost the spell to summon some Grail Knights or a Grail Hero too in the next version. Grail Crusade will be like the "Virtue of the Quest", but also summon 100! Pilgrims.
Reply With Quote
  #3  
Old October 27th, 2009, 10:26 AM

Deathjester Deathjester is offline
Corporal
 
Join Date: Aug 2009
Posts: 110
Thanks: 27
Thanked 6 Times in 5 Posts
Deathjester is on a distinguished road
Default Re: Bretonnia, Knights of the Grail v.0.83 -- Finally a stable release!

This is a superb mod. I'm really liking it, the graphics, the mechanics (so far, have not finished a game or tried all the new spells) and the heroes (the black knight is very nicely done).

I do have to second the annoyance of questing knight being noleader.
Reply With Quote
  #4  
Old October 27th, 2009, 05:00 PM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Bretonnia, Knights of the Grail v.0.83 -- Finally a stable release!

Quote:
Originally Posted by Deathjester View Post
This is a superb mod. I'm really liking it, the graphics, the mechanics (so far, have not finished a game or tried all the new spells) and the heroes (the black knight is very nicely done).
Thanks, always glad to hear that I'm doing something right. Also glad to hear that I managed to nail the Black Knight without a hitch, writing his description took ages.

Quote:
Originally Posted by Deathjester View Post
I do have to second the annoyance of questing knight being noleader.
Yeah, I'll make a new version of Bretonnia (0.9 likely) after I update dwarfs to 0.8. Should take 2 or 3 weeks, perhaps more if I actually start working on one of my numereous side projects in my "to-do list" (like, shading tutorial and/or general modding guide).

The new version will contain some minor fixes, improved sprite for the King hero and something extra (perhaps the "Grail Crusade" spell or the Beastmaster hero).
Reply With Quote
Reply

Bookmarks

Tags
bretonnia, warhammer

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:42 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.