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Mod Conceptual Balance Mod 1.6 - .com.unity Forums
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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old September 27th, 2009, 05:45 PM
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Default Re: Conceptual Balance Mod 1.6

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In my opinion, it's always better to try and fix/balance a specific strategy, instead of completely removing it
Sure it is, in general.

But Carrion Woods and manikins is kind of the theme of LA Pangea, if it is available in all eras you remove the depth of the storyline IMO.

I think it is more important to make it worthwhile where it is thematically supposed to be, than making it "balanced" and half assed in all eras. Otherwise you´re breaking the game a bit.

An alternative would be to keep it low cost and no research for LA, and make another version for EA and MA requiring research and some more gems.
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