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  #1  
Old September 28th, 2009, 10:34 PM
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NTJedi NTJedi is offline
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Default Re: Single player with #allies

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Originally Posted by Maerlande View Post
I've had one case where I tried putting six AI's all allied against me hoping for a tougher game, but I saw that Ctis and Pan started fighting. I'm wondering if they can fight each other if there is a fight over a neutral starting a war.

It almost seems I get the most challenging game when I choose 2 tough races and some weak ones and hopefully one of the tough gets strong enough to be a challenge.

Any suggestions on making a tougher single player game?

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Maerlande
Even with the allies command it's still possible for the AI's to end up fighting. This is a result from the arena death match where pretenders will die to another AI opponent. As a result it becomes a one_way battle where the AI opponent who lost his pretender attacks the other AI who never fights to regain provinces. This is especially painful when the super AI you created is the one getting attacked and doesn't fight back.... at least until his pretender is killed by the allied AI opponent.


For AI opponents
I strongly recommend giving them a growth scale of +3 and having the game setting supplies at 300. Any opponents with a death scale will gradually become weaker.

When you're really ready for a challenge provide a distant AI opponent with good scales (order, luck, magic), give him some SC's at the capital and a few extra provinces with immobile mages inside a fort with a lab.
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Old September 29th, 2009, 11:05 AM

Maerlande Maerlande is offline
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Default Re: Single player with #allies

That makes sense about the Arena. I hadn't thought of that. And given that the AI always joins arena fights, it's going to break the allies eventually.

I'm currently working to learn map commands. So far, I've been using just the automatic pretenders created by Semi Random which does put good scales and equipment on the pretenders. However, it doesn't give extra provinces or troops. I've read some of the older comments about avoiding death scales for AI's. I've used the supplies trick as well. It doesn't seem as critical using better independents. They don't make the giant armies of crap.
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Old October 1st, 2009, 11:49 PM

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Default Re: Single player with #allies

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Originally Posted by NTJedi View Post
Even with the allies command it's still possible for the AI's to end up fighting. This is a result from the arena death match where pretenders will die to another AI opponent. As a result it becomes a one_way battle where the AI opponent who lost his pretender attacks the other AI who never fights to regain provinces. This is especially painful when the super AI you created is the one getting attacked and doesn't fight back.... at least until his pretender is killed by the allied AI opponent.
This sounds like a bug to me, or at least unexpected behavior. I would prefer that #allies always remain so, even after accidental damage. Have you observed AIs to break #allies after co-attacking independents or is the arena the only trigger?
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