.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #31  
Old January 26th, 2003, 04:10 PM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: Component modding tool. Get it here.

To Timstone: I think the anwere to your question about SE4Modder in the other thread is here:

Quote:
Originally posted by Baron Munchausen:
quote:
Originally posted by geoschmo:
An ability to reorder components without making any other changes would be usefull. Gimboids modder has that. Although I am not sure how you would do that with your modder being a tree display.

Component family is used when displaying components during the game in the ship design window. When you check the "display only latest" the game will only show the most advanced component in any component family. It also uses this when you hit the upgrade design button. I don't think the AI uses the component family directly, although I may be wrong about that.

Weapon family is used by the AI when deciding which weapons to use on ships designs.

Not sure why the need for two families. There probably is a logical explanation, I just can't think what it might be offhand.

Geoschmo
The 'need' is just what you described: To allow weapon types and component families to be independent of each other. It's not used much right now but it's an important extension of the AI design specifications. There are only five picks possible for primary and secondary weapon. Granted, few people use them all right now but if component family was identical to weapon family the flexibility of the AI would be even less than it is. Or the AI files would be even bulkier. Imagine 10 lines for each weapon in a design definition.

I think the AM/Quantum Torpedo and the Acid Globule and Electric Discharge/Lightning Ray are the only weapon families that cross component family boundaries right now. Oops, checking up it's only the organic weapons that have different families. The torpedos are one component family.

Anyway, using a seperate weapon family gives a second 'dimension' to work with. You could setup completely seperate research areas yielding very different weapons with the same family and the AI would then 'evolve' through one use of that family, perhaps researching the first Version early in the game and then the 'next generation' at a later stage of the game. Yet, the first might still be useful. You might want the first family to be displayed seperately so you can choose to use it yourself instead of the 'later' generation of the same weapon family.

__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #32  
Old January 26th, 2003, 09:17 PM
orev_saara's Avatar

orev_saara orev_saara is offline
Corporal
 
Join Date: Jul 2002
Posts: 62
Thanks: 0
Thanked 0 Times in 0 Posts
orev_saara is on a distinguished road
Default Re: Component modding tool. Get it here.

This program is great! I had started my mod before I got it, but now the difference... it's like trying to dig a hole in the ground... and then somebody hands you a shovel. Thanks for the shovel, Dave!

Unfortunately, I turned up a bug. The weapon sounds are kind of unstable, after you've opened several weapons, it starts to play the same sound for each one. I can work around that easily enough, but after opening a few more weapons there's a divide overflow. Not sure how that's possible, actually, but there you have it. If you could include a toggle for the sounds that's help a lot.

Oh, yeah, and if you ever get around to including AI support I'll send your name to the pope for sainthood. Thanks again.
__________________
If one binds one's heart firmly and imprisons it one can allow one's spirit many liberties: I have said that before. But no one believes it if he does not already know it...
-Friedrich Nietzsche
Reply With Quote
  #33  
Old January 27th, 2003, 10:53 PM
Timstone's Avatar

Timstone Timstone is offline
Brigadier General
 
Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
Thanked 2 Times in 2 Posts
Timstone is on a distinguished road
Default Re: Component modding tool. Get it here.

Sainthood, heh? Wel, that's quite an accomplishment. Not that's very helpfull in real live. Ah hack, things will turn out for the best when you're a saint, maybe it's not thta bad being a saint... all those groupies. Trying to get it from you... hehe...

DavidG: Great! Thanks for the answers. I'll let you know what I hit a wall again.
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2

Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
Reply With Quote
  #34  
Old January 28th, 2003, 01:51 AM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: Component modding tool. Get it here.

Hehe You think the Pope plays SE4?

BTW this is an old thread I bumbed because it had the answer to Timstones question. Here is the latest SE4 Modder thread: SE4 Modder ver 1.61
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #35  
Old January 28th, 2003, 06:23 PM
mlmbd's Avatar

mlmbd mlmbd is offline
Major
 
Join Date: Oct 2002
Location: Irving, TX
Posts: 1,237
Thanks: 0
Thanked 0 Times in 0 Posts
mlmbd is on a distinguished road
Default Re: Component modding tool. Get it here.

DavidG,
Quote:
Hehe You think the Pope plays SE4?
Oh yeah! He is one 'hell' of a player, too!

Thanks for the "SE4 Modder ver 1.61"!

mlmbd
Reply With Quote
  #36  
Old January 31st, 2003, 09:05 AM
Katchoo's Avatar

Katchoo Katchoo is offline
Sergeant
 
Join Date: Jun 2002
Location: Ottawa, ON, Canada
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
Katchoo is on a distinguished road
Default Re: Component modding tool. Get it here.

Very nice program DavidG!

I may delve into the Modding world after all
__________________
The Nu'Wam Shipset: (Download) & (Preview)
The Psycho Trapper Shipset: (Download) & (Preview)
Reply With Quote
  #37  
Old February 1st, 2003, 02:32 AM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: Component modding tool. Get it here.

Quote:
Originally posted by Katchoo:
Very nice program DavidG!

I may delve into the Modding world after all
Cool. That's the effect (or is that affect ) I'd hoped to would have. Now make me a cool mod dammit!
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #38  
Old February 1st, 2003, 03:07 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Component modding tool. Get it here.

Katchoo, the Modding 101 Tutorial will help you too if you decide to delve into the wonderful world of modding se4.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:22 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.