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  #1  
Old September 29th, 2009, 09:29 AM
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Default Re: Tir na n'Og

Your thugs have nature magic. The spell to cast is Elemental Fortitude combined with items like the frost brand.

The frost demons are called Ao-Oni. They a recruitables for the nation of Yomi, so seeing them is a matter of starting a new game with the nation and pressing 'r'. These units become summons in later ages.

In regards to Yomi being a pushover or not, the truth is that any nation can be a challenge with the right player set behind it. All nations have tools to deal with any other nation, and if they don't, well that is what pretenders are for. A pretender can always lend any nation things they do not naturally have, thus give them new advantages. Sure some nations have natural advantages over several others, and some nations are just easier to conquer with (looking at you skinshifters), but all nations have a chance to 'pwn'.

Edit: Also, I would not rely on the AI to cast spells that you want. I would also not buff a thug and then set them to cast spells at all. You buff a thug so that they can wade through melee. Casting spells yields too much fatigue in the end and will cause your units to die. Fatigue lowers attack and defense skill, it also allows for a greater chance of critical hits, making your units armor nearly worthless. Instead you should have ordered your units to: buff, buff, buff, hold, hold, attack. Holding allows your thugs to recover fatigue from the buffs. Either script your units to cast evocations and the like on the enemy before they reach you, or cast buffs and attack. A mix of the two will generally get you killed.
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Last edited by AreaOfEffect; September 29th, 2009 at 09:41 AM..
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  #2  
Old September 29th, 2009, 11:55 AM
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Default Re: Tir na n'Og

Quote:
Originally Posted by AreaOfEffect View Post
Your thugs have nature magic. The spell to cast is Elemental Fortitude combined with items like the frost brand.

The frost demons are called Ao-Oni. They a recruitables for the nation of Yomi, so seeing them is a matter of starting a new game with the nation and pressing 'r'. These units become summons in later ages.

In regards to Yomi being a pushover or not, the truth is that any nation can be a challenge with the right player set behind it. All nations have tools to deal with any other nation, and if they don't, well that is what pretenders are for. A pretender can always lend any nation things they do not naturally have, thus give them new advantages. Sure some nations have natural advantages over several others, and some nations are just easier to conquer with (looking at you skinshifters), but all nations have a chance to 'pwn'.

Edit: Also, I would not rely on the AI to cast spells that you want. I would also not buff a thug and then set them to cast spells at all. You buff a thug so that they can wade through melee. Casting spells yields too much fatigue in the end and will cause your units to die. Fatigue lowers attack and defense skill, it also allows for a greater chance of critical hits, making your units armor nearly worthless. Instead you should have ordered your units to: buff, buff, buff, hold, hold, attack. Holding allows your thugs to recover fatigue from the buffs. Either script your units to cast evocations and the like on the enemy before they reach you, or cast buffs and attack. A mix of the two will generally get you killed.
There's nothing wrong with a Tuatha buffing up some mistform and resistance, then letting loose with a bunch of shockwaves, especially if he's got some nice gear like a vine shield and rainbow armor, and an EN bless. He'll rout any non-100%SR army long before turn 50, and will average 5 fatigue all battle. You do have to hope that he doesn't fire off a barkskin if there are enemy F mages in the PD (or Yomi Aka Oni, or Fire Drakes, etc).
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Old September 29th, 2009, 04:56 PM

Alpine Joe Alpine Joe is offline
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Default Re: Tir na n'Og

Quote:
Originally Posted by vfb View Post
Quote:
Originally Posted by AreaOfEffect View Post
Your thugs have nature magic. The spell to cast is Elemental Fortitude combined with items like the frost brand.

The frost demons are called Ao-Oni. They a recruitables for the nation of Yomi, so seeing them is a matter of starting a new game with the nation and pressing 'r'. These units become summons in later ages.

In regards to Yomi being a pushover or not, the truth is that any nation can be a challenge with the right player set behind it. All nations have tools to deal with any other nation, and if they don't, well that is what pretenders are for. A pretender can always lend any nation things they do not naturally have, thus give them new advantages. Sure some nations have natural advantages over several others, and some nations are just easier to conquer with (looking at you skinshifters), but all nations have a chance to 'pwn'.

Edit: Also, I would not rely on the AI to cast spells that you want. I would also not buff a thug and then set them to cast spells at all. You buff a thug so that they can wade through melee. Casting spells yields too much fatigue in the end and will cause your units to die. Fatigue lowers attack and defense skill, it also allows for a greater chance of critical hits, making your units armor nearly worthless. Instead you should have ordered your units to: buff, buff, buff, hold, hold, attack. Holding allows your thugs to recover fatigue from the buffs. Either script your units to cast evocations and the like on the enemy before they reach you, or cast buffs and attack. A mix of the two will generally get you killed.
There's nothing wrong with a Tuatha buffing up some mistform and resistance, then letting loose with a bunch of shockwaves, especially if he's got some nice gear like a vine shield and rainbow armor, and an EN bless. He'll rout any non-100%SR army long before turn 50, and will average 5 fatigue all battle. You do have to hope that he doesn't fire off a barkskin if there are enemy F mages in the PD (or Yomi Aka Oni, or Fire Drakes, etc).

Yeah make sure you don't get hit in the face with a fireball after you've buffed barkskin.......
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  #4  
Old September 29th, 2009, 05:00 PM
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Default Re: Tir na n'Og

[quote=vfb;712523]
Quote:
Originally Posted by AreaOfEffect View Post
There's nothing wrong with a Tuatha buffing up some mistform and resistance, then letting loose with a bunch of shockwaves, especially if he's got some nice gear like a vine shield and rainbow armor, and an EN bless. He'll rout any non-100%SR army long before turn 50, and will average 5 fatigue all battle. You do have to hope that he doesn't fire off a barkskin if there are enemy F mages in the PD (or Yomi Aka Oni, or Fire Drakes, etc).
There are exceptions, and your right, it is reasonable to do such a thing, provided that shockwave is scripted. Go back the original post and note that he 'hoped' shockwave would be cast after 4 rounds of buffing, 1 round of attacking, and scripting 'cast spells'. I can't abide by trusting the AI to cast the spells I want.
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Strategy Guide: LA Man - Death and Taxes
Strategy Guide: MA Mictlan - An Introduction
Guide Supplement: LA Man - Castle Warfare
Referance: Prophet Transformations
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Old September 29th, 2009, 05:13 PM

Alpine Joe Alpine Joe is offline
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Default Re: Tir na n'Og

[quote=AreaOfEffect;712568]
Quote:
Originally Posted by vfb View Post
Quote:
Originally Posted by AreaOfEffect View Post
There's nothing wrong with a Tuatha buffing up some mistform and resistance, then letting loose with a bunch of shockwaves, especially if he's got some nice gear like a vine shield and rainbow armor, and an EN bless. He'll rout any non-100%SR army long before turn 50, and will average 5 fatigue all battle. You do have to hope that he doesn't fire off a barkskin if there are enemy F mages in the PD (or Yomi Aka Oni, or Fire Drakes, etc).
There are exceptions, and your right, it is reasonable to do such a thing, provided that shockwave is scripted. Go back the original post and note that he 'hoped' shockwave would be cast after 4 rounds of buffing, 1 round of attacking, and scripting 'cast spells'. I can't abide by trusting the AI to cast the spells I want.

Just did this in a game, and if you have troops within range the AI always casts shockwave. At least it always did for me.
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Old September 29th, 2009, 06:17 PM
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Default Re: Tir na n'Og

Quote:
Originally Posted by Alpine Joe View Post
Quote:
Originally Posted by AreaOfEffect View Post

There are exceptions, and your right, it is reasonable to do such a thing, provided that shockwave is scripted. Go back the original post and note that he 'hoped' shockwave would be cast after 4 rounds of buffing, 1 round of attacking, and scripting 'cast spells'. I can't abide by trusting the AI to cast the spells I want.

Just did this in a game, and if you have troops within range the AI always casts shockwave. At least it always did for me.
That's right Alpine Joe, my poor PDs were the victim of your thug! Thanks for the lessons in shockwave.

I think a couple of events had pushed it up to 40 in a couple of provinces, and Marignon PD is nothing to sneeze at (unless you are a buffed Tuatha casting shockwave!)
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