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June 23rd, 2002, 02:56 PM
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Corporal
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Join Date: Oct 2000
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Re: Atmospheric modifaction plants..
Thank you 
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June 23rd, 2002, 09:23 PM
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Colonel
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Location: Calgary, AB, Canada
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Re: Atmospheric modifaction plants..
Makes me wonder, what if your race is None and you build an atmospheric converter on a gas giant?
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June 23rd, 2002, 09:41 PM
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National Security Advisor
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Re: Atmospheric modifaction plants..
Nothing will happen.
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June 23rd, 2002, 10:08 PM
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Colonel
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Re: Atmospheric modifaction plants..
then shouldnt it at least give me a warning message?
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June 23rd, 2002, 10:19 PM
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National Security Advisor
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Re: Atmospheric modifaction plants..
Should maybe, but you won't.
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June 23rd, 2002, 10:26 PM
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Brigadier General
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Re: Atmospheric modifaction plants..
Actually, I tried that once.
Started on High Tech, created no atmosphear race and settled them on a gas giant.
Built an Atmosphearic Converter 3 and after two years, they rebelled and a new race was created that had the colony's atmosphear as their compatible one.
Go figure.
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June 23rd, 2002, 10:42 PM
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General
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Re: Atmospheric modifaction plants..
Quote:
Originally posted by TerranC:
Actually, I tried that once.
Started on High Tech, created no atmosphear race and settled them on a gas giant.
Built an Atmosphearic Converter 3 and after two years, they rebelled and a new race was created that had the colony's atmosphear as their compatible one.
Go figure.
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Which Version of the game was this? Just curious if maybe there is/was a glitch that might cause the game to go haywire & change the race instead of the atmosphere when it hit this 'forbidden' combination. The AC Facility doesn't do anything until the time limit hits, of course. I've asked MM to please make some sort of intermediate stages but it's not important enough to worry about, so it won't get done. 
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