|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				October 5th, 2009, 03:15 AM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: Oct 2007 Location: Tokyo, Japan 
						Posts: 346
					 Thanks: 11 
		
			
				Thanked 4 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: Libra - Recruiting! - Casual EA CBM with various other mods 
 I am interested as well, taking tien chi. However I will be going on vacation as well so you can classify me as tentative. Will you be using the cpcs mod too? |  
	
		
	
	
	| 
			
			 
			
				October 5th, 2009, 06:51 AM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Jun 2009 
						Posts: 403
					 Thanks: 15 
		
			
				Thanked 28 Times in 21 Posts
			
		
	      |  |  
    
	| 
				 Re: Libra - Recruiting! - Casual EA CBM with various other mods 
 I'll take Atlantis. By the way, the Underwater Gameplay Enhancement Mod and CBM give different costs for things depending on which one is enabled first. Perhaps a compilation mod would be in order? |  
	
		
	
	
	| 
			
			 
			
				October 5th, 2009, 08:07 AM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: May 2007 
						Posts: 416
					 Thanks: 7 
		
			
				Thanked 24 Times in 18 Posts
			
		
	      |  |  
    
	| 
				 Re: Libra - Recruiting! - Casual EA CBM with various other mods 
 Shard: Yes I did mean to include CPCS as well. It just slipped my mind when I was writing the starting post.
 Kianduatha: Mods activated later take precedence right?  So if I just paste UWGIM into CBM 1.6 after it ends, Conflicts will go in favor of UWGIM?
 |  
	
		
	
	
	| 
			
			 
			
				October 5th, 2009, 08:23 AM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Sep 2007 Location: Scotland 
						Posts: 2,066
					 Thanks: 109 
		
			
				Thanked 162 Times in 118 Posts
			
		
	      |  |  
    
	| 
				 Re: Libra - Recruiting! - Casual EA CBM with various other mods 
 Put me down for Niefel - it's time I tried a giant nation that isn't Fomoria. |  
	
		
	
	
	| 
			
			 
			
				October 5th, 2009, 09:37 AM
			
			
			
		 |  
	| 
		
			|  | 
 Corporal |  | 
					Join Date: Jun 2008 Location: Ohio, USA 
						Posts: 152
					 Thanks: 5 
		
			
				Thanked 2 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: Libra - One Slot Left! - Casual EA CBM with various other mods 
 If there is still an opening, I would like to try Kailasa.
 Thanks.
 |  
	
		
	
	
	| 
			
			 
			
				October 5th, 2009, 09:59 AM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Jun 2009 
						Posts: 403
					 Thanks: 15 
		
			
				Thanked 28 Times in 21 Posts
			
		
	      |  |  
    
	| 
				 Re: Libra - One Slot Left! - Casual EA CBM with various other mods 
 Starshine: I think that's the way it works, but I've never created a compilation mod before so I'm not entirely sure. 
 One more obnoxious conflict I've seen is that the UWGIM takes away the coral priest recruit. That would be fine, normally, but CBM 1.6 also made the coral priest into Atlantis' most cost efficient researcher by a fair margin.
 |  
	
		
	
	
	| 
			
			 
			
				October 5th, 2009, 02:56 PM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: May 2007 
						Posts: 416
					 Thanks: 7 
		
			
				Thanked 24 Times in 18 Posts
			
		
	      |  |  
    
	| 
				 Re: Libra - One Slot Left! - Casual EA CBM with various other mods 
 
	Quote: 
	
		| 
					Originally Posted by kianduatha  Starshine: I think that's the way it works, but I've never created a compilation mod before so I'm not entirely sure. 
 One more obnoxious conflict I've seen is that the UWGIM takes away the coral priest recruit. That would be fine, normally, but CBM 1.6 also made the coral priest into Atlantis' most cost efficient researcher by a fair margin.
 |  The Coral Priest has been replaced by the Coral Shaman that you can recruit in coastal forts. Though they've been removed from underwater forts, their research and initial cost is now about on par with your Mages of the Deep, but the Shamans are also priests and consequently sacred. Therefore, they are still your most cost effective researchers in coastal forts. They're also an inexpensive way into Astral and Nature for you, so I don't think that its really problem if you can get an early Coastal fort. If you're still not satisfied, then cross your fingers for an early Library.
 
On a different note, let's have some suggestions for a map. I was thinking of using elmokki's Land of Milk and Honey , but if you guys have any other suggestions, I'm all ears.
                 Last edited by Starshine_Monarch; October 5th, 2009 at 03:18 PM..
 |  
	
		
	
	
	| 
			
			 
			
				October 5th, 2009, 04:01 PM
			
			
			
		 |  
	| 
		
			
			| 
 BANNED USER |  | 
					Join Date: Jul 2008 Location: Tacoma WA, USA 
						Posts: 1,314
					 Thanks: 103 
		
			
				Thanked 72 Times in 50 Posts
			
		
	      |  |  
    
	| 
				 Re: Libra - Closed! - Casual EA CBM with various other mods 
 Looks very nice! |  
	
		
	
	
	| 
			
			 
			
				October 5th, 2009, 04:34 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major |  | 
					Join Date: Feb 2009 Location: Me a viking 
						Posts: 1,012
					 Thanks: 81 
		
			
				Thanked 122 Times in 73 Posts
			
		
	      |  |  
    
	| 
				 Re: Libra - Closed! - Casual EA CBM with various other mods 
 I like the look of that map too. 
				__________________ Voice of ***** and her spicy crew! |  
	
		
	
	
	| 
			
			 
			
				October 5th, 2009, 04:46 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Sep 2007 Location: Scotland 
						Posts: 2,066
					 Thanks: 109 
		
			
				Thanked 162 Times in 118 Posts
			
		
	      |  |  
    
	| 
				 Re: Libra - Closed! - Casual EA CBM with various other mods 
 It looks pretty.  I'd be happy to play on it. |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		 Linear Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |