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  #81  
Old September 29th, 2009, 04:26 PM

binarysolo binarysolo is offline
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Default Re: Summer Madness, a game of strategic exploration.

Dear Secret Admirer:

I know you like me and all, but please stop leaving Lesser Horrors and Monster Boars at my doorsteps. It's not you, it's me.

Love,
Arcoscephale
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  #82  
Old September 30th, 2009, 04:57 PM

RabbitDynamite RabbitDynamite is offline
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Default Re: Summer Madness, a game of strategic exploration.

Quote:
Originally Posted by binarysolo View Post
Dear Secret Admirer:

I know you like me and all, but please stop leaving Lesser Horrors and Monster Boars at my doorsteps. It's not you, it's me.

Love,
Arcoscephale
Awwwwwww. That's so kyoooooooot.
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  #83  
Old October 5th, 2009, 09:37 PM

binarysolo binarysolo is offline
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Default Re: Summer Madness, a game of strategic exploration.

Hey quick check -- who took over as Atlantis? I've been trying to reach the player and just realized there's been a(n unannounced) sub a few turns ago.
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  #84  
Old October 5th, 2009, 09:38 PM

AlgaeNymph AlgaeNymph is offline
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Default Re: Summer Madness, a game of strategic exploration.

That'd be me, I'm the new sub for EA Atlantis.
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  #85  
Old October 7th, 2009, 11:35 AM

binarysolo binarysolo is offline
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Default Re: Summer Madness, a game of strategic exploration.

Wow.

I am officially scared of using Phoenix Pyre in a communion now.


Those were some good battles though... and before THAT happened I really thought the fortress was gonna hold.
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  #86  
Old October 7th, 2009, 11:40 AM

AlgaeNymph AlgaeNymph is offline
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Default Re: Summer Madness, a game of strategic exploration.

Could we extend the turn reminder time to 12 hours?
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  #87  
Old October 7th, 2009, 11:47 AM

Elegy Elegy is offline
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Default Re: Summer Madness, a game of strategic exploration.

Done. Sorry to see you stale the turn. :/

Let me know if you guys want a longer timer than 48hrs. Seems like we've had a few stales come up.


Binarysolo, did you have a chain reaction phoenix pyre explosion?
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  #88  
Old October 7th, 2009, 11:49 AM

AlgaeNymph AlgaeNymph is offline
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Default Re: Summer Madness, a game of strategic exploration.

Actually, I would like 72hrs.
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  #89  
Old October 7th, 2009, 05:15 PM

binarysolo binarysolo is offline
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Default Re: Summer Madness, a game of strategic exploration.

I'm fine with it as is 48-hours or 72-hour turns as long people don't lose interest.

re: Elegy - uhm, yeah, I kinda saw the fireworks happen (me and two other people Astral Window-ing in, in addition to the two parties involved there...)
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  #90  
Old October 8th, 2009, 11:28 AM

Elegy Elegy is offline
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Default Re: Summer Madness, a game of strategic exploration.

I'll be putting it on 72-hour turns for the next turn ONLY, as I would like to get more input from other players before I make this a permanent change.

Given the state of my nation and its lack of competitiveness at this juncture, I actually would prefer to see quicker resolution to things, but don't have a strong preference for it. Diplo me to be a spoiler, dammit!

So far, votes for 48/72 hr turns:
Yes: 1 vote
Don't care: 2 votes
No: 0 votes
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