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September 29th, 2009, 04:26 PM
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Corporal
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Join Date: Jul 2009
Posts: 75
Thanks: 14
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
Dear Secret Admirer:
I know you like me and all, but please stop leaving Lesser Horrors and Monster Boars at my doorsteps. It's not you, it's me.
Love,
Arcoscephale
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September 30th, 2009, 04:57 PM
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Private
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Join Date: Jul 2009
Posts: 27
Thanks: 5
Thanked 2 Times in 1 Post
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Re: Summer Madness, a game of strategic exploration.
Quote:
Originally Posted by binarysolo
Dear Secret Admirer:
I know you like me and all, but please stop leaving Lesser Horrors and Monster Boars at my doorsteps. It's not you, it's me.
Love,
Arcoscephale
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Awwwwwww. That's so kyoooooooot. 
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October 5th, 2009, 09:37 PM
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Corporal
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Join Date: Jul 2009
Posts: 75
Thanks: 14
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
Hey quick check -- who took over as Atlantis? I've been trying to reach the player and just realized there's been a(n unannounced) sub a few turns ago.
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October 5th, 2009, 09:38 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: Summer Madness, a game of strategic exploration.
That'd be me, I'm the new sub for EA Atlantis.
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October 7th, 2009, 11:35 AM
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Corporal
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Join Date: Jul 2009
Posts: 75
Thanks: 14
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
Wow.
I am officially scared of using Phoenix Pyre in a communion now.
Those were some good battles though... and before THAT happened I really thought the fortress was gonna hold.
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October 7th, 2009, 11:40 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: Summer Madness, a game of strategic exploration.
Could we extend the turn reminder time to 12 hours?
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October 7th, 2009, 11:47 AM
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Private
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Join Date: Sep 2009
Posts: 24
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
Done. Sorry to see you stale the turn. :/
Let me know if you guys want a longer timer than 48hrs. Seems like we've had a few stales come up.
Binarysolo, did you have a chain reaction phoenix pyre explosion? 
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October 7th, 2009, 11:49 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: Summer Madness, a game of strategic exploration.
Actually, I would like 72hrs.
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October 7th, 2009, 05:15 PM
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Corporal
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Join Date: Jul 2009
Posts: 75
Thanks: 14
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
I'm fine with it as is 48-hours or 72-hour turns as long people don't lose interest.
re: Elegy - uhm, yeah, I kinda saw the fireworks happen (me and two other people Astral Window-ing in, in addition to the two parties involved there...)
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October 8th, 2009, 11:28 AM
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Private
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Join Date: Sep 2009
Posts: 24
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
I'll be putting it on 72-hour turns for the next turn ONLY, as I would like to get more input from other players before I make this a permanent change.
Given the state of my nation and its lack of competitiveness at this juncture, I actually would prefer to see quicker resolution to things, but don't have a strong preference for it. Diplo me to be a spoiler, dammit!
So far, votes for 48/72 hr turns:
Yes: 1 vote
Don't care: 2 votes
No: 0 votes
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